Debugger: Fixed breakpoints not being active immediately after a power cycle
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1 changed files with 1 additions and 1 deletions
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@ -510,6 +510,7 @@ namespace Mesen.GUI.Debugger
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case InteropEmu.ConsoleNotificationType.GameReset:
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case InteropEmu.ConsoleNotificationType.GameLoaded:
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UpdateDebuggerFlags();
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BreakpointManager.SetBreakpoints();
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bool breakOnReset = ConfigManager.Config.DebugInfo.BreakOnReset && !InteropEmu.IsNsf();
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this.BeginInvoke((MethodInvoker)(() => {
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@ -517,7 +518,6 @@ namespace Mesen.GUI.Debugger
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this.AutoLoadCdlFiles();
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this.AutoLoadDbgFiles(true);
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UpdateDebugger(true, false);
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BreakpointManager.SetBreakpoints();
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if(!breakOnReset) {
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ClearActiveStatement();
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