Debugger: Clean up Lua examples (#627)

- Remove extraneous semi-colons
- Remove spaces after opening paren on functions
- Remove trailing spaces on lines
- Add newlines as last byte of file where applicable
This commit is contained in:
Jeremy Chadwick 2019-05-22 17:09:27 -07:00 committed by SourMesen
parent 04a41a1dd7
commit a891307efc
10 changed files with 80 additions and 80 deletions

View file

@ -27,11 +27,11 @@ function Main()
sample.addr[nbSample] = dmc.sampleAddr sample.addr[nbSample] = dmc.sampleAddr
sample.length[nbSample] = dmc.sampleLength sample.length[nbSample] = dmc.sampleLength
sample.period[nbSample] = dmc.period sample.period[nbSample] = dmc.period
emu.log(nbSample.." >> $"..string.format("%X ", dmc.sampleAddr)..string.format("%4d bytes ",dmc.sampleLength)..string.format("%5d hertz ",freq)..stringR) emu.log(nbSample.." >> $"..string.format("%X ", dmc.sampleAddr)..string.format("%4d bytes ",dmc.sampleLength)..string.format("%5d hertz ",freq)..stringR)
if record then if record then
SampleRecord(dmc.sampleAddr, dmc.sampleLength, freq) SampleRecord(dmc.sampleAddr, dmc.sampleLength, freq)
end end
end end
if dmc.sampleAddr ~= lastSampleAddr or dmc.sampleLength ~= lastSampleLength or dmc.period ~= lastSamplePeriod then if dmc.sampleAddr ~= lastSampleAddr or dmc.sampleLength ~= lastSampleLength or dmc.period ~= lastSamplePeriod then
lastSampleAddr = dmc.sampleAddr lastSampleAddr = dmc.sampleAddr
lastSampleLength = dmc.sampleLength lastSampleLength = dmc.sampleLength
@ -53,7 +53,7 @@ function SelectRecord()
emu.log("______________________________________________________________________\n") emu.log("______________________________________________________________________\n")
if record then if record then
emu.log("File path = "..emu.getScriptDataFolder().."\\\n") emu.log("File path = "..emu.getScriptDataFolder().."\\\n")
end end
end end
else else
hold = false hold = false
@ -61,11 +61,11 @@ function SelectRecord()
if record then if record then
stringR = " recorded" stringR = " recorded"
emu.drawRectangle(193, 5, 42, 11, 0x404040, true, 1) emu.drawRectangle(193, 5, 42, 11, 0x404040, true, 1)
emu.drawRectangle(192, 4, 44, 13, 0x808080, false, 1) emu.drawRectangle(192, 4, 44, 13, 0x808080, false, 1)
emu.drawString(196, 7, "RECORD", 0xFF0000, 0xFF000000, 1) emu.drawString(196, 7, "RECORD", 0xFF0000, 0xFF000000, 1)
else else
stringR = "" stringR = ""
end end
end end
@ -76,7 +76,7 @@ function SampleRecord(addr, length, freq)
header[25] = freq & 255 header[25] = freq & 255
header[26] = freq >> 8 header[26] = freq >> 8
header[29] = header[25] header[29] = header[25]
header[30] = header[26] header[30] = header[26]
header[41] = dataLen & 255 header[41] = dataLen & 255
header[42] = dataLen >> 8 header[42] = dataLen >> 8
header[45] = 0x80 header[45] = 0x80
@ -94,14 +94,14 @@ function SampleRecord(addr, length, freq)
newSample = lastSample + 4 newSample = lastSample + 4
if newSample == 256 then if newSample == 256 then
newSample = 252 newSample = 252
end end
else else
newSample = lastSample - 4 newSample = lastSample - 4
if newSample == -4 then if newSample == -4 then
newSample = 0 newSample = 0
end end
end end
fileOutput:write(string.char(newSample)) fileOutput:write(string.char(newSample))
lastSample = newSample lastSample = newSample
bitMask = bitMask << 1 bitMask = bitMask << 1
end end
@ -123,5 +123,5 @@ header = {0x52,0x49,0x46,0x46,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x00,0x08,0x00,0x64,0x61,0x74,0x61, 0x01,0x00,0x08,0x00,0x64,0x61,0x74,0x61,
0x00,0x00,0x00,0x00} 0x00,0x00,0x00,0x00}
emu.addEventCallback(Main, emu.eventType.endFrame); emu.addEventCallback(Main, emu.eventType.endFrame)
emu.displayMessage("Script", "DMC Capture") emu.displayMessage("Script", "DMC Capture")

View file

@ -12,13 +12,13 @@ function Main()
if not hold then if not hold then
hold = true hold = true
else else
emu.drawLine( oldX, oldY, mouse.x, mouse.y, 0xFF0000, 10000000) emu.drawLine(oldX, oldY, mouse.x, mouse.y, 0xFF0000, 10000000)
end end
oldX = mouse.x oldX = mouse.x
oldY = mouse.y oldY = mouse.y
else else
hold = false hold = false
end end
if mouse.right then if mouse.right then
emu.clearScreen() emu.clearScreen()
end end
@ -26,5 +26,5 @@ end
hold = false hold = false
emu.addEventCallback(Main, emu.eventType.endFrame); emu.addEventCallback(Main, emu.eventType.endFrame)
emu.displayMessage("Script", "Draw Mode") emu.displayMessage("Script", "Draw Mode")

View file

@ -7,10 +7,10 @@
function printInfo() function printInfo()
--Get the emulation state --Get the emulation state
state = emu.getState() state = emu.getState()
--Get the mouse's state (x, y, left, right, middle) --Get the mouse's state (x, y, left, right, middle)
mouseState = emu.getMouseState() mouseState = emu.getMouseState()
--Select colors based on whether the left button is held down --Select colors based on whether the left button is held down
if mouseState.left == true then if mouseState.left == true then
for y = 0, 239 do for y = 0, 239 do
@ -19,31 +19,31 @@ function printInfo()
color = emu.getPixel(x, y) color = emu.getPixel(x, y)
emu.drawPixel(x, y, color & 0xFFFF, 1) emu.drawPixel(x, y, color & 0xFFFF, 1)
end end
end end
bgColor = 0x30FF6020 bgColor = 0x30FF6020
fgColor = 0x304040FF fgColor = 0x304040FF
else else
bgColor = 0x302060FF bgColor = 0x302060FF
fgColor = 0x30FF4040 fgColor = 0x30FF4040
end end
--Draw some rectangles and print some text --Draw some rectangles and print some text
emu.drawRectangle(8, 8, 128, 24, bgColor, true, 1) emu.drawRectangle(8, 8, 128, 24, bgColor, true, 1)
emu.drawRectangle(8, 8, 128, 24, fgColor, false, 1) emu.drawRectangle(8, 8, 128, 24, fgColor, false, 1)
emu.drawString(12, 12, "Frame: " .. state.ppu.frameCount, 0xFFFFFF, 0xFF000000, 1) emu.drawString(12, 12, "Frame: " .. state.ppu.frameCount, 0xFFFFFF, 0xFF000000, 1)
emu.drawString(12, 21, "CPU Cycle: " .. state.cpu.cycleCount, 0xFFFFFF, 0xFF000000, 1) emu.drawString(12, 21, "CPU Cycle: " .. state.cpu.cycleCount, 0xFFFFFF, 0xFF000000, 1)
emu.drawRectangle(8, 218, 193, 11, bgColor, true, 1) emu.drawRectangle(8, 218, 193, 11, bgColor, true, 1)
emu.drawRectangle(8, 218, 193, 11, fgColor, false, 1) emu.drawRectangle(8, 218, 193, 11, fgColor, false, 1)
emu.drawString(11, 220, "Hold left mouse button to switch colors", 0xFFFFFF, 0xFF000000, 1) emu.drawString(11, 220, "Hold left mouse button to switch colors", 0xFFFFFF, 0xFF000000, 1)
--Draw a block behind the mouse cursor - leaves a trail when moving the mouse --Draw a block behind the mouse cursor - leaves a trail when moving the mouse
emu.drawRectangle(mouseState.x - 2, mouseState.y - 2, 5, 5, 0xAF00FF90, true, 20) emu.drawRectangle(mouseState.x - 2, mouseState.y - 2, 5, 5, 0xAF00FF90, true, 20)
emu.drawRectangle(mouseState.x - 2, mouseState.y - 2, 5, 5, 0xAF000000, false, 20) emu.drawRectangle(mouseState.x - 2, mouseState.y - 2, 5, 5, 0xAF000000, false, 20)
end end
--Register some code (printInfo function) that will be run at the end of each frame --Register some code (printInfo function) that will be run at the end of each frame
emu.addEventCallback(printInfo, emu.eventType.endFrame); emu.addEventCallback(printInfo, emu.eventType.endFrame)
--Display a startup message --Display a startup message
emu.displayMessage("Script", "Example Lua script loaded.") emu.displayMessage("Script", "Example Lua script loaded.")

View file

@ -23,39 +23,39 @@ function Main()
holdLeft = true holdLeft = true
stencil = true stencil = true
window_X = mouse.x - 80 window_X = mouse.x - 80
window_Y = mouse.y - 72 window_Y = mouse.y - 72
end end
end end
else else
holdLeft = false holdLeft = false
end end
if stencil then if stencil then
if window_X > 0 then if window_X > 0 then
emu.drawRectangle(0, window_Y, window_X, 144, 0x000000, true) emu.drawRectangle(0, window_Y, window_X, 144, 0x000000, true)
end end
if window_X < 96 then if window_X < 96 then
emu.drawRectangle(window_X + 160, window_Y, 96 - window_X, 144, 0x000000, true) emu.drawRectangle(window_X + 160, window_Y, 96 - window_X, 144, 0x000000, true)
end end
if window_Y > 0 then if window_Y > 0 then
emu.drawRectangle(0, 0, 256, window_Y, 0x000000, true) emu.drawRectangle(0, 0, 256, window_Y, 0x000000, true)
end end
if window_Y < 96 then if window_Y < 96 then
emu.drawRectangle(0, window_Y + 144, 256, 96 - window_Y, 0x000000, true) emu.drawRectangle(0, window_Y + 144, 256, 96 - window_Y, 0x000000, true)
end end
end end
if mouse.right then if mouse.right then
if not holdRight then if not holdRight then
holdRight = true holdRight = true
UI_X = mouse.x - selectX UI_X = mouse.x - selectX
UI_Y = mouse.y - selectY UI_Y = mouse.y - selectY
end end
emu.drawRectangle(UI_X+16, UI_Y, 128, 16, 0x808080, true) emu.drawRectangle(UI_X+16, UI_Y, 128, 16, 0x808080, true)
emu.drawRectangle(UI_X, UI_Y+16, 16, 128, 0x808080, true) emu.drawRectangle(UI_X, UI_Y+16, 16, 128, 0x808080, true)
for x = UI_X+16, UI_X+128, 16 do for x = UI_X+16, UI_X+128, 16 do
emu.drawRectangle(x, UI_Y, 17, 17, 0x404040) emu.drawRectangle(x, UI_Y, 17, 17, 0x404040)
end end
for y = UI_Y+16, UI_Y+128, 16 do for y = UI_Y+16, UI_Y+128, 16 do
emu.drawRectangle(UI_X, y, 17, 17, 0x404040) emu.drawRectangle(UI_X, y, 17, 17, 0x404040)
end end
@ -64,20 +64,20 @@ function Main()
paletteSpr = (mouse.y - 1 - UI_Y) >> 4 paletteSpr = (mouse.y - 1 - UI_Y) >> 4
offsetX = (UI_X & 0x0f) + 1 offsetX = (UI_X & 0x0f) + 1
offsetY = (UI_Y & 0x0f) + 1 offsetY = (UI_Y & 0x0f) + 1
emu.drawRectangle(((mouse.x - offsetX) & 0xf0) + offsetX, UI_Y+1, 15, 15, 0xff0000, true) emu.drawRectangle(((mouse.x - offsetX) & 0xf0) + offsetX, UI_Y+1, 15, 15, 0xff0000, true)
emu.drawRectangle( UI_X+1, ((mouse.y - offsetY) & 0xf0) + offsetY, 15, 15, 0xff0000, true) emu.drawRectangle(UI_X+1, ((mouse.y - offsetY) & 0xf0) + offsetY, 15, 15, 0xff0000, true)
emu.drawLine(UI_X+17, mouse.y, mouse.x, mouse.y, 0xff0000) emu.drawLine(UI_X+17, mouse.y, mouse.x, mouse.y, 0xff0000)
emu.drawLine(mouse.x, UI_Y+17, mouse.x, mouse.y, 0xff0000) emu.drawLine(mouse.x, UI_Y+17, mouse.x, mouse.y, 0xff0000)
selectX = mouse.x - UI_X selectX = mouse.x - UI_X
selectY = mouse.y - UI_Y selectY = mouse.y - UI_Y
end end
for i = 1,#text,3 do for i = 1,#text,3 do
emu.drawString(UI_X + text[i], UI_Y + text[i+1], text[i+2], 0xffffff, 0xff000000) emu.drawString(UI_X + text[i], UI_Y + text[i+1], text[i+2], 0xffffff, 0xff000000)
end end
else else
holdRight = false holdRight = false
end end
for palAddr = 0,0x0f,4 do for palAddr = 0,0x0f,4 do
emu.write(palAddr, color[paletteBg][1], emu.memType.palette) emu.write(palAddr, color[paletteBg][1], emu.memType.palette)
emu.write(palAddr + 1, color[paletteBg][2], emu.memType.palette) emu.write(palAddr + 1, color[paletteBg][2], emu.memType.palette)
@ -86,9 +86,9 @@ function Main()
emu.write(palAddr + 16, color[paletteBg][1], emu.memType.palette) emu.write(palAddr + 16, color[paletteBg][1], emu.memType.palette)
emu.write(palAddr + 17, color[paletteSpr][1], emu.memType.palette) emu.write(palAddr + 17, color[paletteSpr][1], emu.memType.palette)
emu.write(palAddr + 18, color[paletteSpr][2], emu.memType.palette) emu.write(palAddr + 18, color[paletteSpr][2], emu.memType.palette)
emu.write(palAddr + 19, color[paletteSpr][3], emu.memType.palette) emu.write(palAddr + 19, color[paletteSpr][3], emu.memType.palette)
end end
end end
stencil = false stencil = false
holdLeft = false holdLeft = false
@ -105,4 +105,4 @@ text = {48,-9,"Background",22,5,"1",38,5,"2",54,5,"3",70,5,"4",86,5,"5",102,5,"6
118,5,"7",134,5,"8",-6,51,"S",-6,57,"p",-6,64,"r",-6,72,"i",-7,80,"t",-7,86,"e", 118,5,"7",134,5,"8",-6,51,"S",-6,57,"p",-6,64,"r",-6,72,"i",-7,80,"t",-7,86,"e",
6,21,"1",6,37,"2",6,53,"3",6,69,"4",6,85,"5",6,101,"6",6,117,"7",6,133,"8"} 6,21,"1",6,37,"2",6,53,"3",6,69,"4",6,85,"5",6,101,"6",6,117,"7",6,133,"8"}
emu.addEventCallback(Main, emu.eventType.startFrame) emu.addEventCallback(Main, emu.eventType.startFrame)
emu.displayMessage("Script", "Game Boy mode") emu.displayMessage("Script", "Game Boy mode")

View file

@ -10,7 +10,7 @@ function Main()
if not hold then if not hold then
hold = true hold = true
mode = (mode + 1) % 3 mode = (mode + 1) % 3
emu.drawRectangle( 95, 87, 67, 11, 0x808080, false, 50) emu.drawRectangle(95, 87, 67, 11, 0x808080, false, 50)
if mode == 0 then if mode == 0 then
size = 8 size = 8
emu.drawString(96, 89, " 8x8 Grid ", 0xFFFFFF, 0x404040, 50) emu.drawString(96, 89, " 8x8 Grid ", 0xFFFFFF, 0x404040, 50)
@ -23,13 +23,13 @@ function Main()
end end
end end
else else
hold = false hold = false
end end
for i = 0, 239, size do for i = 0, 239, size do
emu.drawLine( 0, i, 255, i, color, 1) emu.drawLine(0, i, 255, i, color, 1)
end end
for i = 0, 255, size do for i = 0, 255, size do
emu.drawLine( i, 0, i, 239, color, 1) emu.drawLine(i, 0, i, 239, color, 1)
end end
end end
@ -38,5 +38,5 @@ color = 0xC0FF0000
hold = false hold = false
mode = 0 mode = 0
size = 8 size = 8
emu.addEventCallback(Main, emu.eventType.endFrame); emu.addEventCallback(Main, emu.eventType.endFrame)
emu.displayMessage("Script", "Grid") emu.displayMessage("Script", "Grid")

View file

@ -5,15 +5,15 @@
-- Draws a red line over each scanline that CPU writes to $2005 occurred -- Draws a red line over each scanline that CPU writes to $2005 occurred
----------------------- -----------------------
PPUSCROLL = 0x2005; PPUSCROLL = 0x2005
colorCode = 0x4000FF00; colorCode = 0x4000FF00
function onScroll(address, value) function onScroll(address, value)
local state = emu.getState(); local state = emu.getState()
emu.log("Scrolling change. Scanline: "..state.ppu.scanline.." Value:"..value); emu.log("Scrolling change. Scanline: "..state.ppu.scanline.." Value:"..value)
local color = colorCode + state.ppu.scanline; local color = colorCode + state.ppu.scanline
emu.drawLine(0, state.ppu.scanline, 256, state.ppu.scanline, color, 1) emu.drawLine(0, state.ppu.scanline, 256, state.ppu.scanline, color, 1)
end; end
emu.addMemoryCallback(onScroll, emu.memCallbackType.cpuWrite, PPUSCROLL); emu.addMemoryCallback(onScroll, emu.memCallbackType.cpuWrite, PPUSCROLL)
emu.displayMessage("Script", "Log Parallax") emu.displayMessage("Script", "Log Parallax")

View file

@ -14,7 +14,7 @@ end
function makeRed() function makeRed()
local buffer = emu.getScreenBuffer() local buffer = emu.getScreenBuffer()
for i, p in pairs(buffer) do for i, p in pairs(buffer) do
buffer[i] = buffer[i] & 0xFFFF0000 buffer[i] = buffer[i] & 0xFFFF0000
end end
emu.setScreenBuffer(buffer) emu.setScreenBuffer(buffer)
@ -39,7 +39,7 @@ function blink()
local blinkPeriod = 24*5 local blinkPeriod = 24*5
local blinkTime = 10 local blinkTime = 10
if frame % blinkPeriod < blinkTime then if frame % blinkPeriod < blinkTime then
for i, p in pairs(buffer) do for i, p in pairs(buffer) do
buffer[i] = 0x0000FF00 buffer[i] = 0x0000FF00
end end
end end
@ -101,12 +101,12 @@ function checkKeys()
elseif emu.isKeyPressed("4") and shaderType ~= 4 then elseif emu.isKeyPressed("4") and shaderType ~= 4 then
shaderType = 4 shaderType = 4
emu.displayMessage("Info", "Shader Waves selected") emu.displayMessage("Info", "Shader Waves selected")
end end
end end
emu.addEventCallback(endFrame, emu.eventType.endFrame); emu.addEventCallback(endFrame, emu.eventType.endFrame)
emu.addEventCallback(checkKeys, emu.eventType.inputPolled); emu.addEventCallback(checkKeys, emu.eventType.inputPolled)
local infoStr = "Press keys from 0 to 4 to change shaders" local infoStr = "Press keys from 0 to 4 to change shaders"
emu.displayMessage("Info", infoStr) emu.displayMessage("Info", infoStr)
emu.log(infoStr) emu.log(infoStr)

View file

@ -8,22 +8,22 @@
-- Red: "Danger Zone" (Top and bottom 8 pixels) -- Red: "Danger Zone" (Top and bottom 8 pixels)
-- Most TVs hide all of this. -- Most TVs hide all of this.
-- --
-- Gray: Outside the "Title Safe Area". -- Gray: Outside the "Title Safe Area".
-- Some TVs may hide portions of this. -- Some TVs may hide portions of this.
-- Text, etc. should not appear here. -- Text, etc. should not appear here.
----------------------- -----------------------
function drawSafeArea() function drawSafeArea()
local red = 0x40FF0000; local red = 0x40FF0000
local gray = 0x60505050; local gray = 0x60505050
emu.drawRectangle(0, 0, 256, 8, red, true) emu.drawRectangle(0, 0, 256, 8, red, true)
emu.drawRectangle(0, 232, 256, 8, red, true) emu.drawRectangle(0, 232, 256, 8, red, true)
emu.drawRectangle(0, 8, 16, 224, gray, true) emu.drawRectangle(0, 8, 16, 224, gray, true)
emu.drawRectangle(240, 8, 16, 224, gray, true) emu.drawRectangle(240, 8, 16, 224, gray, true)
emu.drawRectangle(16, 8, 224, 16, gray, true) emu.drawRectangle(16, 8, 224, 16, gray, true)
emu.drawRectangle(16, 216, 224, 16, gray, true) emu.drawRectangle(16, 216, 224, 16, gray, true)
end end
emu.addEventCallback(drawSafeArea, emu.eventType.endFrame); emu.addEventCallback(drawSafeArea, emu.eventType.endFrame)

View file

@ -18,7 +18,7 @@ function Main()
end end
end end
emu.setScreenBuffer(bufferO) emu.setScreenBuffer(bufferO)
end end
emu.addEventCallback(Main, emu.eventType.inputPolled) emu.addEventCallback(Main, emu.eventType.inputPolled)
emu.displayMessage("Script", "Reverse Mode") emu.displayMessage("Script", "Reverse Mode")

View file

@ -7,7 +7,7 @@
-- --
-- Each scanline with overflow will be marked by a small red line on the left side of the screen. -- Each scanline with overflow will be marked by a small red line on the left side of the screen.
-- As the number of sprites over the limit increases, the line will progressively turn orange, yellow and then white. -- As the number of sprites over the limit increases, the line will progressively turn orange, yellow and then white.
-- --
-- Sprites with a red box as normal priority sprites, those in blue are background priority sprites. -- Sprites with a red box as normal priority sprites, those in blue are background priority sprites.
-- --
-- 4 different display modes exist (change mode by right-clicking on the screen): -- 4 different display modes exist (change mode by right-clicking on the screen):
@ -30,14 +30,14 @@ function Main()
height = 16 height = 16
else else
height = 8 height = 8
end end
for oamAddr = 0, 252, 4 do for oamAddr = 0, 252, 4 do
spriteY = emu.read(oamAddr, emu.memType.oam) + 1 spriteY = emu.read(oamAddr, emu.memType.oam) + 1
if spriteY < 240 then if spriteY < 240 then
spritesOnScreen = spritesOnScreen + 1 spritesOnScreen = spritesOnScreen + 1
for i = 0, (height - 1 ) do for i = 0, (height - 1 ) do
spritesOnLine[spriteY + i] = spritesOnLine[spriteY + i] + 1 spritesOnLine[spriteY + i] = spritesOnLine[spriteY + i] + 1
end end
end end
spriteX = emu.read(oamAddr + 3, emu.memType.oam) spriteX = emu.read(oamAddr + 3, emu.memType.oam)
@ -46,7 +46,7 @@ function Main()
else else
color = 0x0000ff color = 0x0000ff
end end
if mode == 2 then if mode == 2 then
alpha = oamAddr / 4 * 0x03000000 + 0x20000000 alpha = oamAddr / 4 * 0x03000000 + 0x20000000
end end
emu.drawRectangle(spriteX, spriteY, 8, height, color + alpha, fill, 1) emu.drawRectangle(spriteX, spriteY, 8, height, color + alpha, fill, 1)
@ -60,8 +60,8 @@ function Main()
elseif overflow > 8 then elseif overflow > 8 then
overflowColor = 0xFFFF00 + (((overflow - 1) & 7) << 5) overflowColor = 0xFFFF00 + (((overflow - 1) & 7) << 5)
else else
overflowColor = 0xFF0000 + (((overflow - 1) & 7) << 13) overflowColor = 0xFF0000 + (((overflow - 1) & 7) << 13)
end end
emu.drawLine(0, scanline, 7, scanline, overflowColor, 1) emu.drawLine(0, scanline, 7, scanline, overflowColor, 1)
counterColor = 0xFF0000 counterColor = 0xFF0000
end end
@ -78,7 +78,7 @@ function SelectMode()
if not holdButton then if not holdButton then
mode = (mode + 1) & 3 mode = (mode + 1) & 3
emu.drawRectangle(94, 87, 68, 12, 0x404040, true, 50) emu.drawRectangle(94, 87, 68, 12, 0x404040, true, 50)
emu.drawRectangle(93, 86, 70, 14, 0x808080, false, 50) emu.drawRectangle(93, 86, 70, 14, 0x808080, false, 50)
if mode == 0 then if mode == 0 then
fill = false fill = false
alpha = 0x40000000 alpha = 0x40000000
@ -96,11 +96,11 @@ function SelectMode()
holdButton = true holdButton = true
end end
else else
holdButton = false holdButton = false
end end
end end
mode = 0 mode = 0
alpha = 0x40000000 alpha = 0x40000000
holdButton = false holdButton = false