Linux: Fixed minor sound glitch when starting a game

This commit is contained in:
Sour 2018-06-19 21:12:39 -04:00
parent 54ad4381fc
commit ad1925bbfd

View file

@ -52,6 +52,7 @@ bool SdlSoundManager::InitializeAudio(uint32_t sampleRate, bool isStereo)
int32_t requestedByteLatency = (int32_t)((float)(sampleRate * EmulationSettings::GetAudioLatency()) / 1000.0f * bytesPerSample);
_bufferSize = (int32_t)std::ceil((double)requestedByteLatency * 2 / 0x10000) * 0x10000;
_buffer = new uint8_t[_bufferSize];
memset(_buffer, 0, _bufferSize);
SDL_AudioSpec audioSpec;
SDL_memset(&audioSpec, 0, sizeof(audioSpec));