Debugger: Lua - Fixed eventType.reset event callback
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@ -292,6 +292,13 @@ void Console::ResetComponents(bool softReset)
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SoundMixer::StopAudio(true);
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MessageManager::SendNotification(softReset ? ConsoleNotificationType::GameReset : ConsoleNotificationType::GameLoaded);
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if(softReset) {
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shared_ptr<Debugger> debugger = _debugger;
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if(debugger) {
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debugger->ProcessEvent(EventType::Reset);
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}
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}
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}
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void Console::Stop()
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