Made FPS counter look a bit cleaner
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e84ecbc972
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b01e94d64d
1 changed files with 11 additions and 9 deletions
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@ -344,15 +344,17 @@ namespace NES
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SpriteBatch* spritebatch = _spriteBatch.get();
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const wchar_t* msg = message.c_str();
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for(uint8_t offset = 3; offset > 0; offset--) {
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_font->DrawString(spritebatch, msg, XMFLOAT2(x + offset, y + offset), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x - offset, y + offset), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x + offset, y - offset), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x - offset, y - offset), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x + offset, y), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x + offset, y), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x, y + offset), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x, y - offset), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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for(uint8_t offsetX = 2; offsetX > 0; offsetX--) {
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for(uint8_t offsetY = 2; offsetY > 0; offsetY--) {
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_font->DrawString(spritebatch, msg, XMFLOAT2(x + offsetX, y + offsetY), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x - offsetX, y + offsetY), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x + offsetX, y - offsetY), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x - offsetX, y - offsetY), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x + offsetX, y), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x - offsetX, y), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x, y + offsetY), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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_font->DrawString(spritebatch, msg, XMFLOAT2(x, y - offsetY), Colors::Black, 0.0f, XMFLOAT2(0, 0), scale);
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}
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}
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_font->DrawString(spritebatch, msg, XMFLOAT2(x, y), color, 0.0f, XMFLOAT2(0, 0), scale);
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}
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