Linux: Fixed black screen when loading a game with nvidia drivers
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parent
8f5354b44d
commit
ba79209bd5
2 changed files with 38 additions and 27 deletions
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@ -5,13 +5,18 @@
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#include "../Core/VideoDecoder.h"
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#include "../Core/EmulationSettings.h"
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SimpleLock SdlRenderer::_reinitLock;
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SimpleLock SdlRenderer::_frameLock;
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SdlRenderer::SdlRenderer(shared_ptr<Console> console, void* windowHandle, bool registerAsMessageManager) : BaseRenderer(console, registerAsMessageManager), _windowHandle(windowHandle)
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{
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_frameBuffer = nullptr;
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SetScreenSize(256,240);
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_requiredWidth = 256;
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_requiredHeight = 240;
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shared_ptr<VideoRenderer> videoRenderer = _console->GetVideoRenderer();
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if(videoRenderer) {
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_console->GetVideoRenderer()->RegisterRenderingDevice(this);
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}
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}
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SdlRenderer::~SdlRenderer()
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@ -20,7 +25,10 @@ SdlRenderer::~SdlRenderer()
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if(videoRenderer) {
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videoRenderer->UnregisterRenderingDevice(this);
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}
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auto lock = _frameLock.AcquireSafe();
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Cleanup();
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delete[] _frameBuffer;
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}
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void SdlRenderer::SetFullscreenMode(bool fullscreen, void* windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
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@ -69,7 +77,8 @@ bool SdlRenderer::Init()
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_sdlTexture = SDL_CreateTexture(_sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, _nesFrameWidth, _nesFrameHeight);
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if(!_sdlTexture) {
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log("[SDL] Failed to create texture.");
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string msg = "[SDL] Failed to create texture: " + std::to_string(_nesFrameWidth) + "x" + std::to_string(_nesFrameHeight);
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log(msg.c_str());
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return false;
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}
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@ -78,9 +87,6 @@ bool SdlRenderer::Init()
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SDL_SetWindowSize(_sdlWindow, _screenWidth, _screenHeight);
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_frameBuffer = new uint32_t[_nesFrameHeight*_nesFrameWidth];
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memset(_frameBuffer, 0, _nesFrameHeight*_nesFrameWidth*_bytesPerPixel);
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return true;
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}
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@ -94,10 +100,6 @@ void SdlRenderer::Cleanup()
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SDL_DestroyRenderer(_sdlRenderer);
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_sdlRenderer = nullptr;
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}
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if(_frameBuffer) {
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delete[] _frameBuffer;
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_frameBuffer = nullptr;
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}
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}
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void SdlRenderer::Reset()
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@ -116,8 +118,6 @@ void SdlRenderer::SetScreenSize(uint32_t width, uint32_t height)
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_console->GetVideoDecoder()->GetScreenSize(screenSize, false);
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if(_screenHeight != (uint32_t)screenSize.Height || _screenWidth != (uint32_t)screenSize.Width || _nesFrameHeight != height || _nesFrameWidth != width || _resizeFilter != _console->GetSettings()->GetVideoResizeFilter() || _vsyncEnabled != _console->GetSettings()->CheckFlag(EmulationFlags::VerticalSync)) {
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_reinitLock.Acquire();
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_vsyncEnabled = _console->GetSettings()->CheckFlag(EmulationFlags::VerticalSync);
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_nesFrameHeight = height;
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@ -133,14 +133,21 @@ void SdlRenderer::SetScreenSize(uint32_t width, uint32_t height)
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_screenBufferSize = _screenHeight*_screenWidth;
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Reset();
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_reinitLock.Release();
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}
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}
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void SdlRenderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height)
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{
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SetScreenSize(width, height);
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_frameLock.Acquire();
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if(_frameBuffer == nullptr || _requiredWidth != width || _requiredHeight != height) {
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_requiredWidth = width;
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_requiredHeight = height;
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delete[] _frameBuffer;
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_frameBuffer = new uint32_t[width*height];
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memset(_frameBuffer, 0, width*height*4);
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}
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memcpy(_frameBuffer, frameBuffer, width*height*_bytesPerPixel);
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_frameChanged = true;
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_frameLock.Release();
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@ -148,6 +155,8 @@ void SdlRenderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height
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void SdlRenderer::Render()
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{
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SetScreenSize(_requiredWidth, _requiredHeight);
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if(!_sdlRenderer || !_sdlTexture) {
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return;
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}
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@ -161,8 +170,6 @@ void SdlRenderer::Render()
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}
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if(_noUpdateCount > 10 || _frameChanged || paused || IsMessageShown()) {
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auto lock = _reinitLock.AcquireSafe();
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SDL_RenderClear(_sdlRenderer);
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uint8_t *textureBuffer;
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@ -170,11 +177,13 @@ void SdlRenderer::Render()
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SDL_LockTexture(_sdlTexture, nullptr, (void**)&textureBuffer, &rowPitch);
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{
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auto frameLock = _frameLock.AcquireSafe();
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uint32_t* ppuFrameBuffer = _frameBuffer;
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for(uint32_t i = 0, iMax = _nesFrameHeight; i < iMax; i++) {
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memcpy(textureBuffer, ppuFrameBuffer, _nesFrameWidth*_bytesPerPixel);
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ppuFrameBuffer += _nesFrameWidth;
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textureBuffer += rowPitch;
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if(_frameBuffer && _nesFrameWidth == _requiredWidth && _nesFrameHeight == _requiredHeight) {
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uint32_t* ppuFrameBuffer = _frameBuffer;
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for(uint32_t i = 0, iMax = _nesFrameHeight; i < iMax; i++) {
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memcpy(textureBuffer, ppuFrameBuffer, _nesFrameWidth*_bytesPerPixel);
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ppuFrameBuffer += _nesFrameWidth;
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textureBuffer += rowPitch;
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}
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}
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}
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SDL_UnlockTexture(_sdlTexture);
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@ -26,7 +26,7 @@ class Console;
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class SdlRenderer : public IRenderingDevice, public BaseRenderer
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{
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private:
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void* _windowHandle;
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void* _windowHandle = nullptr;
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SDL_Window* _sdlWindow = nullptr;
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SDL_Renderer *_sdlRenderer = nullptr;
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SDL_Texture *_sdlTexture = nullptr;
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@ -36,8 +36,7 @@ private:
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VideoResizeFilter _resizeFilter = VideoResizeFilter::NearestNeighbor;
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static SimpleLock _frameLock;
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static SimpleLock _reinitLock;
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uint32_t* _frameBuffer;
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uint32_t* _frameBuffer = nullptr;
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const uint32_t _bytesPerPixel = 4;
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uint32_t _screenBufferSize = 0;
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@ -45,6 +44,9 @@ private:
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bool _frameChanged = true;
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uint32_t _noUpdateCount = 0;
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uint32_t _requiredHeight = 0;
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uint32_t _requiredWidth = 0;
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uint32_t _nesFrameHeight = 0;
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uint32_t _nesFrameWidth = 0;
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uint32_t _newFrameBufferSize = 0;
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