Add some transparency to pause icon
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parent
091da2164c
commit
c00ce269f0
2 changed files with 5 additions and 4 deletions
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@ -195,8 +195,8 @@ void SdlRenderer::Render()
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void SdlRenderer::DrawPauseScreen(bool disableOverlay)
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{
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if(disableOverlay) {
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DrawString(L"I", 15, 15, 106, 90, 205);
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DrawString(L"I", 23, 15, 106, 90, 205);
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DrawString(L"I", 15, 15, 106, 90, 205, 168);
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DrawString(L"I", 23, 15, 106, 90, 205, 168);
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} else {
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uint32_t textureData = 0x222222AA;
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SDL_Surface* surf = SDL_CreateRGBSurfaceFrom((void*)&textureData, 1, 1, 32, 4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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@ -540,8 +540,9 @@ namespace NES
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void Renderer::DrawPauseScreen(bool disableOverlay)
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{
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if(disableOverlay) {
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DrawString("I", 15, 15, Colors::SlateBlue, 2.0f, _font.get());
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DrawString("I", 32, 15, Colors::SlateBlue, 2.0f, _font.get());
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const static XMVECTORF32 transparentBlue = { { { 0.415686309f, 0.352941185f, 0.803921640f, 0.66f } } };
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DrawString("I", 15, 15, transparentBlue, 2.0f, _font.get());
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DrawString("I", 32, 15, transparentBlue, 2.0f, _font.get());
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} else {
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RECT destRect;
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destRect.left = 0;
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