From c5d65fadd9940b69e61add86f4cd83f899e21718 Mon Sep 17 00:00:00 2001 From: Zachery Delafosse Date: Tue, 26 Oct 2021 00:17:57 -0500 Subject: [PATCH] Debugger: Script Window - Include existing emu.stop() in code completion --- GUI.NET/Debugger/frmScript.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/GUI.NET/Debugger/frmScript.cs b/GUI.NET/Debugger/frmScript.cs index 8cd19880..3b7614a2 100644 --- a/GUI.NET/Debugger/frmScript.cs +++ b/GUI.NET/Debugger/frmScript.cs @@ -533,6 +533,7 @@ namespace Mesen.GUI.Debugger new List {"func","emu.getState","emu.getState()","","* Table* Current emulation state","Return a table containing information about the state of the CPU, PPU, APU and cartridge."}, new List {"func","emu.setState","emu.setState(state)","state - *Table* A table containing the state of the emulation to apply.","","Updates the CPU and PPU's state.\nThe* state* parameter must be a table in the same format as the one returned by getState()\nNote: the state of the APU or cartridge cannot be modified by using setState()." }, new List {"func","emu.breakExecution","emu.breakExecution()","","","Breaks the execution of the game and displays the debugger window."}, + new List {"func","emu.stop","emu.stop()","","","Stops execution of the game."}, new List {"func","emu.execute","emu.execute(count, type)","count - *Integer* The number of cycles or instructions to run before breaking\ntype - *Enum* See executeCountType","","Runs the emulator for the specified number of cycles/instructions and then breaks the execution."}, new List {"func","emu.reset","emu.reset()","","","Resets the current game."}, new List {"func","emu.resume","emu.resume()","","","Resumes execution after breaking."},