PPU: Fixed missing/bad sprites on scanline 0
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@ -648,6 +648,7 @@ void PPU::ProcessPrerenderScanline()
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if(_cycle >= 1 && _cycle <= 256) {
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LoadTileInfo();
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CopyOAMData();
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} else if(_cycle >= 280 && _cycle <= 304) {
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if(IsRenderingEnabled()) {
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//copy vertical scrolling value from t
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