Fixed SRAM bug when closing emulator (FolderUtilities would get destroyed before Console, which caused a crash while trying to save the .sav file)
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97e36a1e27
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cc67a333c5
3 changed files with 7 additions and 0 deletions
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@ -25,6 +25,11 @@ shared_ptr<Console> Console::GetInstance()
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return Console::Instance;
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return Console::Instance;
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}
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}
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void Console::Release()
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{
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Console::Instance.reset(new Console());
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}
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void Console::Initialize(string filename)
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void Console::Initialize(string filename)
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{
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{
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MessageManager::SendNotification(ConsoleNotificationType::GameStopped);
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MessageManager::SendNotification(ConsoleNotificationType::GameStopped);
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@ -61,4 +61,5 @@ class Console
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static string GetROMPath();
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static string GetROMPath();
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static shared_ptr<Console> GetInstance();
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static shared_ptr<Console> GetInstance();
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static void Release();
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};
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};
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@ -122,6 +122,7 @@ namespace InteropEmu {
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DllExport void __stdcall Release()
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DllExport void __stdcall Release()
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{
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{
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Console::Release();
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GameServer::StopServer();
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GameServer::StopServer();
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GameClient::Disconnect();
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GameClient::Disconnect();
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MessageManager::RegisterMessageManager(nullptr);
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MessageManager::RegisterMessageManager(nullptr);
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