Debugger: Minor performance fix for debug HUD

This commit is contained in:
Sour 2018-07-30 21:05:51 -04:00
parent a978e1e08f
commit ceda28fcbb
2 changed files with 8 additions and 8 deletions

View file

@ -27,38 +27,38 @@ void DebugHud::ClearScreen()
void DebugHud::Draw(uint32_t* argbBuffer, OverscanDimensions overscan, uint32_t lineWidth, uint32_t frameNumber)
{
auto lock = _commandLock.AcquireSafe();
for(shared_ptr<DrawCommand> &command : _commands) {
for(unique_ptr<DrawCommand> &command : _commands) {
command->Draw(argbBuffer, overscan, lineWidth, frameNumber);
}
_commands.erase(std::remove_if(_commands.begin(), _commands.end(), [](const shared_ptr<DrawCommand>& c) { return c->Expired(); }), _commands.end());
_commands.erase(std::remove_if(_commands.begin(), _commands.end(), [](const unique_ptr<DrawCommand>& c) { return c->Expired(); }), _commands.end());
}
void DebugHud::DrawPixel(int x, int y, int color, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
_commands.push_back(shared_ptr<DrawPixelCommand>(new DrawPixelCommand(x, y, color, frameCount, startFrame)));
_commands.push_back(unique_ptr<DrawPixelCommand>(new DrawPixelCommand(x, y, color, frameCount, startFrame)));
}
void DebugHud::DrawLine(int x, int y, int x2, int y2, int color, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
_commands.push_back(shared_ptr<DrawLineCommand>(new DrawLineCommand(x, y, x2, y2, color, frameCount, startFrame)));
_commands.push_back(unique_ptr<DrawLineCommand>(new DrawLineCommand(x, y, x2, y2, color, frameCount, startFrame)));
}
void DebugHud::DrawRectangle(int x, int y, int width, int height, int color, bool fill, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
_commands.push_back(shared_ptr<DrawRectangleCommand>(new DrawRectangleCommand(x, y, width, height, color, fill, frameCount, startFrame)));
_commands.push_back(unique_ptr<DrawRectangleCommand>(new DrawRectangleCommand(x, y, width, height, color, fill, frameCount, startFrame)));
}
void DebugHud::DrawScreenBuffer(uint32_t* screenBuffer, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
_commands.push_back(shared_ptr<DrawScreenBufferCommand>(new DrawScreenBufferCommand(screenBuffer, startFrame)));
_commands.push_back(unique_ptr<DrawScreenBufferCommand>(new DrawScreenBufferCommand(screenBuffer, startFrame)));
}
void DebugHud::DrawString(int x, int y, string text, int color, int backColor, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
_commands.push_back(shared_ptr<DrawStringCommand>(new DrawStringCommand(x, y, text, color, backColor, frameCount, startFrame)));
_commands.push_back(unique_ptr<DrawStringCommand>(new DrawStringCommand(x, y, text, color, backColor, frameCount, startFrame)));
}

View file

@ -8,7 +8,7 @@ class DrawCommand;
class DebugHud
{
private:
vector<shared_ptr<DrawCommand>> _commands;
vector<unique_ptr<DrawCommand>> _commands;
SimpleLock _commandLock;
public: