Fixed minor multithread issue (UI would try to read .rgd file while the core was writing to it)
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1 changed files with 7 additions and 6 deletions
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@ -106,17 +106,18 @@ bool Console::Initialize(VirtualFile &romFile, VirtualFile &patchFile)
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if(mapper) {
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if(mapper) {
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SoundMixer::StopAudio(true);
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SoundMixer::StopAudio(true);
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bool isDifferentGame = _romFilepath != (string)romFile || _patchFilename != (string)patchFile;
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if(_mapper) {
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if(_mapper) {
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if(isDifferentGame) {
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//Save current game state before loading another one
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SaveStateManager::SaveRecentGame(GetMapperInfo().RomName, _romFilepath, _patchFilename);
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}
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//Send notification only if a game was already running and we successfully loaded the new one
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//Send notification only if a game was already running and we successfully loaded the new one
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MessageManager::SendNotification(ConsoleNotificationType::GameStopped, (void*)1);
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MessageManager::SendNotification(ConsoleNotificationType::GameStopped, (void*)1);
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}
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}
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if(_romFilepath != (string)romFile || _patchFilename != (string)patchFile) {
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if(isDifferentGame) {
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//Save current game state before loading another one
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if(_mapper) {
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SaveStateManager::SaveRecentGame(GetMapperInfo().RomName, _romFilepath, _patchFilename);
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}
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_romFilepath = romFile;
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_romFilepath = romFile;
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_patchFilename = patchFile;
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_patchFilename = patchFile;
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