UI: Allow SNES & Subor mice to be plugged into famicom port 1 & 2 (since this would work on a famicom AV)
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2 changed files with 6 additions and 3 deletions
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@ -162,8 +162,7 @@ void GameDatabase::InitializeInputDevices(string inputType, GameSystem system)
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MessageManager::Log("[DB] Input: Subor keyboard connected");
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system = GameSystem::Famicom;
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expDevice = ExpansionPortDevice::SuborKeyboard;
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//TODO: FIX
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//controllers[2] = ControllerType::SuborMouse;
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controllers[1] = ControllerType::SuborMouse;
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} else if(inputType.compare("Mahjong") == 0) {
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MessageManager::Log("[DB] Input: Jissen Mahjong controller connected");
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system = GameSystem::Famicom;
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@ -99,7 +99,11 @@ namespace Mesen.GUI.Forms.Config
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controllerTypes.Add(InteropEmu.ControllerType.SnesMouse);
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controllerTypes.Add(InteropEmu.ControllerType.SuborMouse);
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} else {
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controllerTypes = new List<InteropEmu.ControllerType>() { InteropEmu.ControllerType.StandardController };
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controllerTypes = new List<InteropEmu.ControllerType>() {
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InteropEmu.ControllerType.StandardController,
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InteropEmu.ControllerType.SnesMouse,
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InteropEmu.ControllerType.SuborMouse
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};
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}
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bool isOriginalFamicom = !isNes && !ConfigManager.Config.EmulationInfo.UseNes101Hvc101Behavior;
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