Commit graph

9 commits

Author SHA1 Message Date
Souryo
37c3201057 Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread)
Improved performance (less memory copying, less spin waiting, etc.) - uses less CPU at normal speed, and faster when no FPS limit
2015-08-30 21:04:21 -04:00
Souryo
f2ee0f916e "HDNes" HD pack support (still some bugs left) 2015-08-14 21:50:14 -04:00
Souryo
068fa72e87 Added overscan config 2015-07-23 23:16:31 -04:00
Souryo
fb17e7b154 PPU - Grayscale/Emphasis bit support & fixed behavior when rendering disabled and vram addr in palette range 2015-07-22 22:08:28 -04:00
Souryo
62d87d6bab Optimizations/cleanup in PPU 2015-07-21 18:18:20 -04:00
Souryo
42d5e43343 Show FPS & Limit FPS options are now saved to settings file 2015-07-17 21:18:57 -04:00
Souryo
c810b4802a Moved FPS counter to renderer, instead of emulation core (gained ~20 fps) 2015-07-14 21:51:39 -04:00
Souryo
e7e77ccfa7 Converted all wide strings to utf8 strings
Fixed exception throwing to be standard
2015-07-11 08:27:22 -04:00
Souryo
48409ae82b -Rewrote entire GUI in .NET
-Several other fixes (bugfixes, refactoring, etc.)
-Added a few more features to debugger
2015-07-01 23:17:14 -04:00
Renamed from GUI/Renderer.h (Browse further)