Commit graph

3039 commits

Author SHA1 Message Date
Sour
e963310112 Debugger: Rework label/breakpoint updates when resetting/loading a rom 2020-05-06 18:43:27 -04:00
Sour
63d0017d68 Mapper 112: Fixed missing outer CHR register support
Was inadvertently removed in previous change for this mapper
2020-05-03 18:49:28 -04:00
Sour
527db70316 Debugger: Lua - Add option to auto-restart scripts after power cycling or reloading the rom 2020-05-03 14:57:24 -04:00
Sour
9772aa006f Game DB: Updated to latest version of Nes20 DB 2020-05-02 13:06:20 -04:00
Sour
7ab9b50ad5 Game DB: Override roms with NES 2.0 headers
Some roms are being distributed with invalid NES 2.0 headers, so this is needed to fix them
2020-05-02 12:25:27 -04:00
Sour
66de1ceee1 Netplay: Fixed crashes when disconnect from server or stopping server while no game is loaded 2020-05-02 12:01:47 -04:00
Sour
f7c170bd9b Fixed crash when loading multiple roms while keeping the emulator paused 2020-05-02 11:49:38 -04:00
Sour
dbe7e0dec8 PPU: Moved oam row corruption region by a couple of dots, to match oam_flicker_test
With this timing, Isolated Warrior's pause screen flickers as expected
2020-05-01 23:43:26 -04:00
Sour
77b4289299 PPU: Tweaked sprite evaluation code to simulate another hardware glitch seen in the oam_flicker_test_reenable test
When rendering is enabled/disabled around scanlines 128-136, a single 8 pixel sliver of a sprite appears on the following scanline, due to the previously discovered bug where disabling rendering increments the oam address pointer by 1
2020-05-01 20:06:56 -04:00
Sour
8d5399a692 Debugger: Sprite Viewer - Add option to load data from a CPU page instead of directly from OAM 2020-04-30 22:26:51 -04:00
Sour
59fddb7008 PPU: Added option to emulate OAM row corruption when disabling rendering at certain points during rendering 2020-04-30 18:46:03 -04:00
Sour
bf6d161e1a UI: Change volume inc/dec rate to 5 2020-04-28 17:59:40 -04:00
altiereslima
4a38df2b79
UI: Updated Portuguese translation (#813) 2020-04-28 17:58:40 -04:00
Sour
829c51957e Fixed crash when loading VS-DualSystem games that are marked as having no work ram 2020-04-27 20:47:28 -04:00
Sour
55199beda7 HD Pack Builder: Fixed missing alpha channel in PNG files 2020-04-26 11:55:54 -04:00
Sour
069a98c50d Debugger: Event Viewer - Added options to display apu/control register reads/writes 2020-04-24 18:17:03 -04:00
Sour
69de585d39 Debugger: Event Viewer - Fixed options not working after cancelling out of another configuration dialog 2020-04-24 17:26:03 -04:00
Sour
dee704abb9 Debugger: Event Viewer - Fixed previous frame's events disappearing 1 scanline too early 2020-04-24 16:16:43 -04:00
Sour
e586ce7208 PPU: Tweak affected bits for $2006 scroll glitch based on Alien Syndrome (J) behavior (and other hardware tests)
It looks like the horizontal nametable bit is also affected when the write falls on a coarse scroll increment
2020-04-24 00:01:40 -04:00
Sour
5d67994f08 Netplay: Fixed desynchronization issue
When the host loaded a game, the client would end up applying the input with a 1 frame offset, causing some games to eventually desync.
Pausing, loading a state, resetting, etc. would permanently fix the problem (until another game was loading)
2020-04-22 22:30:54 -04:00
Sour
243ffef4fc UI: Added shortcuts to increase/decrease master volume 2020-04-21 21:58:07 -04:00
Sour
642f92a514 Debugger: Memory Viewer - Make labelled bytes lighter except the label's first byte 2020-04-21 21:37:42 -04:00
Sour
f5c7bf4358 Debugger: Memory Tools - Fixed edit label action changing the start address on multi-byte labels 2020-04-21 21:23:10 -04:00
Sour
73ef5f21e9 Debugger: Lua - Fixed crash when calling emu.reset() outside callbacks 2020-04-21 20:04:04 -04:00
Sour
4869051117 Libretro: Split overscan settings into 4 for more flexibility 2020-04-19 20:01:45 -04:00
Sour
8af0df2ecf Debugger: Fixed crashes when CPU is running in unmapped memory regions 2020-04-19 19:36:47 -04:00
Sour
caa8a6ac25 NSF: UI - Fixed usability issues with the track dropdown when a scrollbar is present 2020-04-19 16:58:27 -04:00
Sour
241b09964b Debugger: Fixed background color being incorrect in HD pack copy function 2020-04-19 16:52:19 -04:00
Sour
bafd73f186 Debugger: Added aliases for each CPU flag in expressions 2020-04-18 18:17:46 -04:00
Sour
1ff7ed7b8c Debugger: Ability to define assert statements in comments 2020-04-18 17:55:35 -04:00
Sour
77e04a679e DB: Integrated NewRisingSun's NES 2.0 header database 2020-04-18 13:40:32 -04:00
Sour
1f2ec5a91b Fixed compilation warning 2020-04-18 13:38:35 -04:00
Sour
e2325856fc Datach: Fixed 128-byte and 256-byte EEPROMs being inverted
+ Prevent creation of an empty .sav file
Fixes 10-second pause after reset
2020-04-16 21:52:34 -04:00
Sour
e9262c5333 UI: DPI-related fixes/improvements 2020-04-13 11:21:34 -04:00
norill
8fa506631a
Mapper 15: Fixed PRG mask for mode 1 (#803) 2020-04-10 17:44:45 -04:00
norill
7c7b87670e
Mapper 15: Improved accuracy (#800)
fixed 2 inaccuracies:
- not making CHR read only in modes 0 and 3
- always using last bank in mode 1 instead of using bank B | 7
2020-04-07 22:28:19 -04:00
Sour
48c2752d3b Debugger: Script Window - Fixed bug that caused a saved script on the disk to be overwritten with another script 2020-04-03 19:00:41 -04:00
Sour
ee6d8ac011 Debugger: Event Viewer - Display dot on current pixel 2020-04-01 23:19:20 -04:00
Dan Weiss
d400842e98
UI: Fix bug where Language detection could fail to happen (#796) 2020-03-30 22:30:33 -04:00
Sour
cfc5bf6976 Fixed crash when taking screenshots with a video filter enabled (other than NTSC filters) 2020-02-25 18:19:10 -05:00
altiereslima
9b233b8b76
UI: Update Portuguese translation (#779) 2020-02-25 13:37:09 +00:00
Sour
44b7190ad4 Debugger: Disable break on bus conflicts option when the current board does not have bus conflicts 2020-02-23 13:00:39 -05:00
Sour
e197e5ee2b Input: Fixed default shortcuts & shortcut display when using non-qwerty layouts
This resets all non-debugger shortcut keys to their default values due to values saved in the config switching from scan codes to virtual key codes.
2020-02-23 11:39:31 -05:00
Sour
74e8f39ea1 Debugger: Fixed debug mode assert for expression evaluation caused by changes to how internal RAM mirroring is handled in debug tools 2020-02-23 11:39:31 -05:00
juanramonmartinez
267a5d0d24
UI: Update Spanish translation (#773) 2020-02-17 03:13:59 +00:00
Sour
42c1c76f43 Refactoring: Port back some code changes from Mesen-S 2020-02-15 14:27:36 -05:00
Sour
1ebd943f3a Debugger: Rewrite profiler and memory counters
Improves performance when debugger enabled (10-15%), simplifies code and improves memory counters UI
2020-02-15 10:18:07 -05:00
Sour
a48e52933b Debugger: Fixed UI crash in watch when typing an hex address without the hex prefix 2020-02-14 16:33:06 -05:00
Sour
effd016dc7 Debugger: Assembler - Fixed minor issue with opcode $FF 2020-02-13 00:05:12 -05:00
Sour
61aaf6193e Equalizer: Fixed sample wrapping when outside of int16_t range 2020-02-11 23:03:30 -05:00