Commit graph

10 commits

Author SHA1 Message Date
mkwong98
2f25f2fc70 Add HD pack conditions for matching which sprite palette is being used
The condition names are sppalette0, sppalette1, sppalette2, sppalette3
2021-08-11 09:52:55 +08:00
mkwong98
8e0816807f Add sprite frame range condition
A new condition named "spriteFrameRange" is added. It works like frameRange except it follows frame counters assigned to each sprite. Frame counter picks up the nearest frame counter within 6x6 pixels from the last frame and resets if graphics, palette, bg priority or orientation has changed. The condition can by used by sprite tiles only. For example:

<condition>myCondition,spriteFrameRange,301,60
[myCondition]<tile>0,1001,FF0F3600,8,0,1,N
2021-04-15 19:54:01 +08:00
Sour
0dee6ac845 HD Packs: Tile indexes for conditions are now written in hex format 2018-12-12 20:46:23 -05:00
Sour
0d40a57d07 HD Packs: Added mask parameter to memoryCheck conditions 2018-09-15 09:49:02 -04:00
Sour
04310eddb4 Core refactoring (remove static variables) - WIP 2018-07-08 10:28:47 -04:00
Sour
12249df1a7 HD Packs: Added support for <= & >= operators in memoryCheck conditions 2018-03-25 17:39:17 -04:00
Sour
b9e771c405 HD Packs: Added ppuMemoryCheck/ppuMemoryCheckConstant conditions 2018-03-14 23:25:06 -04:00
Sour
e31f1b9b32 HD Packs: Fixed a couple of regressions 2018-02-26 18:42:49 -05:00
Sour
94c114e713 HD Packs: Invert X/Y axis for spriteNearby conditions if the current tile is mirrored 2018-02-25 16:38:00 -05:00
Sour
7a48aebc00 HD Packs: New features and performance improvements
-New types of conditions
-Background image scrolling support
-Performance improvements (esp. conditions and backgrounds)
2018-02-17 23:44:25 -05:00