Souryo
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af331bf5ae
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Video: Added option to force the display of bg/sprites in the first 8 pixels of the screen (left side)
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2016-10-23 13:29:37 -04:00 |
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Souryo
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760c844d4d
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Debugger: Allow export/import of memory to/from files
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2016-09-05 09:05:34 -04:00 |
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Souryo
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9ad4719d57
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Trace Logger: Added options + improved UI usability
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2016-09-03 21:52:59 -04:00 |
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Souryo
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b852edfec8
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NSF/NSFe support
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2016-06-25 20:46:54 -04:00 |
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Souryo
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57f24af64f
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Overclocking: Added settings to add extra scanlines in vblank before and after NMI + Moved a lot of emulation-related settings to a new "Emulation" menu item
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2016-06-21 18:58:22 -04:00 |
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Souryo
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9d1f5f61ba
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Overclocking: Allow CPU overclocking
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2016-06-12 18:11:31 -04:00 |
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Souryo
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6fb0551693
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Performance: Minor optimizations (forced inlining)
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2016-06-06 23:09:22 -04:00 |
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Souryo
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3f801e22ff
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Debugger: Option to display the current frame as it is being drawn (pixel by pixel), instead of displaying when the full frame is done.
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2016-06-05 10:26:05 -04:00 |
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Souryo
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0bd7cfe6ed
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PPU: Fix for Kick Master (race condition between 2006 writes and Y scrolling increment at cycle 256)
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2016-05-31 17:12:43 -04:00 |
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Souryo
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d0cc79aeed
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PPU: Removed existing sprite 0 timing patch - replaced with a better solution that fixes ppu_sprite_overflow/03-timing and ppu_sprite_hit/09-timing.
(Confirmed this old patch is no longer needed for Dizzy & Micro Machines)
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2016-05-18 20:46:03 -04:00 |
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Souryo
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cf450bcdb7
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PPU: Scrolling increments use a "IsRendering" flag delayed by 1 ppu cycle. This fixes Battletoads freezes, but may be incorrect.
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2016-02-14 13:57:47 -05:00 |
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Souryo
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c26a45ab8f
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Input: Reworked most of the input-related code. Zapper/Famicom support added. NetPlay and Movies now support any input type
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2016-02-05 23:14:27 -05:00 |
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Souryo
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c3dabcd1d2
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Basic Dendy (Russian NES clone) support + Fixed a lock-up condition when switching between regions
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2016-01-30 19:33:32 -05:00 |
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Souryo
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a14d5b4703
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Fixed function signature (GetCurrentScanline)
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2016-01-24 21:35:43 -05:00 |
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Souryo
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56d2580fbf
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Misc: Added "Remove sprite limit" option
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2016-01-14 22:20:50 -05:00 |
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Souryo
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fc8add8262
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Timing fixes - Sprite 0 hit flag and rendering disabled/enabled flag both needed to be delayed by 1 cycle. Fixes Micro Machines & Adventures of Dizzy.
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2016-01-11 17:18:01 -05:00 |
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Souryo
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c6e31e58da
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PPU: Cycle-accurate tile loading (small performance hit) - keeps MMC3 IRQ timing correct and doesn't break "scanline" test
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2016-01-03 19:39:41 -05:00 |
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Souryo
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c79a0326ed
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Implemented ignored reads on PPU $2007 when read 2 cpu cycles in a row (i.e with a dummy read)
Changed DMC stall-time read behavior to read only every other cycle
Fixes tests: "dma_2007_read", "dma_4016_read", "double_2007_read"
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2016-01-03 17:20:18 -05:00 |
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Souryo
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a6188aef7f
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Fine-tune the cycle at which sprite/tile data is reloaded. Not 100% accurate (would need to be split across multiple cycles), but fixes scanline_timing for the MMC3 tests
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2016-01-03 15:35:40 -05:00 |
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Souryo
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b135f9f4e4
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Rewrote sprite evaluation logic to match wiki - fixes "sprite overflow - 3.timing" test
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2016-01-03 11:44:20 -05:00 |
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Souryo
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411967e4fa
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Open bus (PPU and CPU) - Fixes several open bus related tests (ppu_open_bus, test_cpu_exec_space_apu, test_cpu_exec_space_ppuio)
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2016-01-02 20:36:22 -05:00 |
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Souryo
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5f2d2851fe
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Fixed PPU even_odd_timing test (when disabling BG just before cycle 339)
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2016-01-02 18:02:56 -05:00 |
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Souryo
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8d020a2e72
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Accuracy improvements (Fixed several tests: nmi_timing, nmi_and_brk, nmi_and_irq, irq_and_dma, sprdma_and_dmc_dma, sprdma_and_dmc_dma512, branch_delays_irq)
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2016-01-02 13:52:55 -05:00 |
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Souryo
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76e060907d
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PPU: Fixes for $2004 register (OAM Read/Write) - Fixes oam_read test, improves oam_stress, and fixes most Micro Machines glitches
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2015-12-29 13:24:15 -05:00 |
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Souryo
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8325aae6ca
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Jaleco SS88006 (Mapper 18) support
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2015-12-28 20:07:27 -05:00 |
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Souryo
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d648f18b8a
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Added automatic tests
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2015-12-26 17:11:00 -05:00 |
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Souryo
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37c3201057
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Frame decoding/Rendering is now handled by separate threads (i.e there are now 3 threads in the emu + UI thread)
Improved performance (less memory copying, less spin waiting, etc.) - uses less CPU at normal speed, and faster when no FPS limit
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2015-08-30 21:04:21 -04:00 |
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Souryo
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21220052d9
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HD packs - Fixed blending, vertical mirroring & added missing file
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2015-08-15 10:40:27 -04:00 |
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Souryo
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f2ee0f916e
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"HDNes" HD pack support (still some bugs left)
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2015-08-14 21:50:14 -04:00 |
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Souryo
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0a7e1a9c32
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Debugger - Added palette memory option to memory viewer
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2015-08-05 21:43:53 -04:00 |
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Souryo
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a37354fbc1
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Debugger - Added memory viewer (CPU, PPU, Sprite, PRG, CHR)
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2015-08-05 20:40:10 -04:00 |
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Souryo
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dffc03ad68
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MMC5 support (incomplete)
Heavy refactoring of BaseMapper (to support MMC5 functionality, and be more flexible in general)
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2015-07-29 22:10:34 -04:00 |
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Souryo
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068fa72e87
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Added overscan config
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2015-07-23 23:16:31 -04:00 |
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Souryo
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fb17e7b154
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PPU - Grayscale/Emphasis bit support & fixed behavior when rendering disabled and vram addr in palette range
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2015-07-22 22:08:28 -04:00 |
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Souryo
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41ae3cdcd2
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PAL support (PPU & APU)
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2015-07-21 23:05:27 -04:00 |
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Souryo
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62d87d6bab
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Optimizations/cleanup in PPU
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2015-07-21 18:18:20 -04:00 |
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Souryo
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e70448820c
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Input mapping support + Fourscore support + Turbo buttons
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2015-07-10 21:07:24 -04:00 |
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Souryo
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7cf5dafc40
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-Fixed timing issues (with sprite DMA) + a bit of refactoring
-PPU is now run AFTER a read/write, instead of before. (And the CPU class is in charge of running it, instead of the MemoryManager class)
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2015-07-05 00:27:26 -04:00 |
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Souryo
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f3df2ecf17
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-CPU code changes to implement all dummy reads/writes. Each memory access runs the PPU for 3 cycles (PPU is now controlled by the CPU)
-Optimizations + PGO (profile guided optimization) build support
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2015-07-04 22:21:14 -04:00 |
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Souryo
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48409ae82b
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-Rewrote entire GUI in .NET
-Several other fixes (bugfixes, refactoring, etc.)
-Added a few more features to debugger
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2015-07-01 23:17:14 -04:00 |
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Souryo
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6fb497855c
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Several fixes for movies record/playback (and a couple of potential savestate fixes)
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2014-07-01 18:05:54 -04:00 |
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Souryo
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2c55437a44
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Changed the way cpu/ppu cycles are kept in memory (slightly faster)
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2014-06-30 14:44:30 -04:00 |
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Souryo
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6e1742393d
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Improved timing, passes some more VBL/NMI tests
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2014-06-27 12:18:07 -04:00 |
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Souryo
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ec1b0d5e16
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MMC3 IRQ fixes - All tests pass (Revision A)
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2014-06-26 16:41:07 -04:00 |
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Souryo
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9ec756fae2
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Quick save/load support
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2014-06-25 21:52:37 -04:00 |
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Souryo
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57db54f2f3
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MMC3 IRQ Counter - not working 100% correctly, but seems to allow some games to work.
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2014-06-25 17:30:35 -04:00 |
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Souryo
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fbaf3bc42e
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Fixed issue with memory handlers (conflict on 0x4017 between APU & Controllers) - Fixes dragon quest 1 sound while allowing MMC3 games to boot properly
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2014-06-25 12:22:48 -04:00 |
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Souryo
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b5b9a1ca53
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Sound improvements (sync, etc.), added pause/resume/stop/reset in GUI
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2014-06-23 13:52:53 -04:00 |
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Souryo
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bed43cec62
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Small performance improvements by using 32-bit ints
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2014-06-22 16:22:10 -04:00 |
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Souryo
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a6a2199dd4
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Removed unused variable
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2014-06-22 12:32:58 -04:00 |
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