#include "stdafx.h" #include "BaseExpansionAudio.h" #include "Console.h" #include "APU.h" BaseExpansionAudio::BaseExpansionAudio(shared_ptr console) { _console = console; } void BaseExpansionAudio::StreamState(bool saving) { } void BaseExpansionAudio::Clock() { if(_console->GetApu()->IsApuEnabled()) { ClockAudio(); } }