#pragma once #include "stdafx.h" #include "HdData.h" class EmulationSettings; class HdNesPack { private: struct HdBgConfig { int32_t BackgroundIndex = -1; int32_t BgScrollX = 0; int32_t BgScrollY = 0; int16_t BgMinX = -1; int16_t BgMaxX = -1; }; shared_ptr _hdData; EmulationSettings *_settings; static constexpr uint8_t PriorityLevelsPerLayer = 10; static constexpr uint8_t BehindBgSpritesPriority = 0 * PriorityLevelsPerLayer; static constexpr uint8_t BehindBgPriority = 1 * PriorityLevelsPerLayer; static constexpr uint8_t BehindFgSpritesPriority = 2 * PriorityLevelsPerLayer; static constexpr uint8_t ForegroundPriority = 3 * PriorityLevelsPerLayer; uint8_t _activeBgCount[4] = {}; HdBgConfig _bgConfig[40] = {}; HdScreenInfo *_hdScreenInfo = nullptr; uint32_t* _palette = nullptr; HdPackTileInfo* _cachedTile = nullptr; bool _cacheEnabled = false; bool _useCachedTile = false; int32_t _scrollX = 0; vector spriteMask; __forceinline void BlendColors(uint8_t output[4], uint8_t input[4]); __forceinline uint32_t AdjustBrightness(uint8_t input[4], int brightness); __forceinline void DrawColor(uint32_t color, uint32_t* outputBuffer, uint32_t scale, uint32_t screenWidth); __forceinline void DrawTile(HdPpuTileInfo &tileInfo, HdPackTileInfo &hdPackTileInfo, uint32_t* outputBuffer, uint32_t screenWidth); __forceinline void DrawSpriteTile(HdPpuTileInfo& tileInfo, HdPackTileInfo& hdPackTileInfo, uint32_t* outputBuffer, uint32_t screenWidth, int spriteID); __forceinline void DrawSpriteColor(uint32_t color, uint32_t* outputBuffer, uint32_t scale, uint32_t screenWidth, int spriteID); __forceinline HdPackTileInfo* GetCachedMatchingTile(uint32_t x, uint32_t y, HdPpuTileInfo* tile); __forceinline HdPackTileInfo* GetMatchingTile(uint32_t x, uint32_t y, HdPpuTileInfo* tile, bool* disableCache = nullptr); __forceinline bool DrawBackgroundLayer(uint8_t priority, uint32_t x, uint32_t y, uint32_t* outputBuffer, uint32_t screenWidth); __forceinline void DrawCustomBackground(HdBackgroundInfo& bgInfo, uint32_t *outputBuffer, uint32_t x, uint32_t y, uint32_t scale, uint32_t screenWidth); void OnLineStart(HdPpuPixelInfo &lineFirstPixel, uint8_t y); int32_t GetLayerIndex(uint8_t priority); void OnBeforeApplyFilter(); __forceinline void GetPixels(uint32_t x, uint32_t y, HdPpuPixelInfo &pixelInfo, uint32_t *outputBuffer, uint32_t screenWidth); __forceinline void ProcessGrayscaleAndEmphasis(HdPpuPixelInfo &pixelInfo, uint32_t* outputBuffer, uint32_t hdScreenWidth); public: static constexpr uint32_t CurrentVersion = 106; HdNesPack(shared_ptr hdData, EmulationSettings* settings); ~HdNesPack(); uint32_t GetScale(); void Process(HdScreenInfo *hdScreenInfo, uint32_t *outputBuffer, OverscanDimensions &overscan); };