#pragma once #include "stdafx.h" #include "DebuggerTypes.h" class ScriptingContext; class Debugger; class ScriptHost { private: shared_ptr _context; int _scriptId; public: ScriptHost(int scriptId); int GetScriptId(); const char* GetLog(); bool LoadScript(string scriptName, string scriptContent, Debugger* debugger); void ProcessCpuOperation(uint16_t addr, uint8_t &value, MemoryOperationType type); void ProcessPpuOperation(uint16_t addr, uint8_t &value, MemoryOperationType type); void ProcessEvent(EventType eventType); bool ProcessSavestate(); bool CheckStateLoadedFlag(); };