#pragma once #include "stdafx.h" #include "BaseControlDevice.h" #include "Console.h" class StandardController : public BaseControlDevice { private: bool _microphoneEnabled = false; uint32_t _turboSpeed = 0; protected: uint32_t _stateBuffer = 0; void StreamState(bool saving) override { BaseControlDevice::StreamState(saving); Stream(_stateBuffer, _microphoneEnabled); } string GetKeyNames() override { string keys = "UDLRSsBA"; if(_microphoneEnabled) { keys += "M"; } return keys; } void InternalSetStateFromInput() override { for(KeyMapping keyMapping : _keyMappings) { SetPressedState(Buttons::A, keyMapping.A); SetPressedState(Buttons::B, keyMapping.B); SetPressedState(Buttons::Start, keyMapping.Start); SetPressedState(Buttons::Select, keyMapping.Select); SetPressedState(Buttons::Up, keyMapping.Up); SetPressedState(Buttons::Down, keyMapping.Down); SetPressedState(Buttons::Left, keyMapping.Left); SetPressedState(Buttons::Right, keyMapping.Right); uint8_t turboFreq = 1 << (4 - _turboSpeed); bool turboOn = (uint8_t)(_console->GetFrameCount() % turboFreq) < turboFreq / 2; if(turboOn) { SetPressedState(Buttons::A, keyMapping.TurboA); SetPressedState(Buttons::B, keyMapping.TurboB); } if(_microphoneEnabled && (_console->GetFrameCount() % 3) == 0) { SetPressedState(Buttons::Microphone, keyMapping.Microphone); } if(!_console->GetSettings()->CheckFlag(EmulationFlags::AllowInvalidInput)) { //If both U+D or L+R are pressed at the same time, act as if neither is pressed if(IsPressed(Buttons::Up) && IsPressed(Buttons::Down)) { ClearBit(Buttons::Down); ClearBit(Buttons::Up); } if(IsPressed(Buttons::Left) && IsPressed(Buttons::Right)) { ClearBit(Buttons::Left); ClearBit(Buttons::Right); } } } } void RefreshStateBuffer() override { if(_console->GetSettings()->GetConsoleType() == ConsoleType::Nes && _console->GetSettings()->CheckFlag(EmulationFlags::HasFourScore)) { if(_port >= 2) { _stateBuffer = ToByte() << 8; } else { //Add some 0 bit padding to allow P3/P4 controller bits + signature bits _stateBuffer = (_port == 0 ? 0xFF000000 : 0xFF000000) | ToByte(); } } else { _stateBuffer = 0xFFFFFF00 | ToByte(); } } public: enum Buttons { Up = 0, Down, Left, Right, Start, Select, B, A, Microphone }; StandardController(shared_ptr console, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(console, port, keyMappings) { _turboSpeed = keyMappings.TurboSpeed; _microphoneEnabled = port == 1 && _console->GetSettings()->GetConsoleType() == ConsoleType::Famicom; } uint8_t ToByte() { //"Button status for each controller is returned as an 8-bit report in the following order: A, B, Select, Start, Up, Down, Left, Right." return (uint8_t)IsPressed(Buttons::A) | ((uint8_t)IsPressed(Buttons::B) << 1) | ((uint8_t)IsPressed(Buttons::Select) << 2) | ((uint8_t)IsPressed(Buttons::Start) << 3) | ((uint8_t)IsPressed(Buttons::Up) << 4) | ((uint8_t)IsPressed(Buttons::Down) << 5) | ((uint8_t)IsPressed(Buttons::Left) << 6) | ((uint8_t)IsPressed(Buttons::Right) << 7); } uint8_t ReadRAM(uint16_t addr) override { if(_port >= 2 && _console->IsDualSystem()) { //Ignore P3/P4 controllers for VS DualSystem - those are used by the slave CPU return 0; } uint8_t output = 0; if((addr == 0x4016 && (_port & 0x01) == 0) || (addr == 0x4017 && (_port & 0x01) == 1)) { StrobeProcessRead(); output = _stateBuffer & 0x01; if(_port >= 2 && _console->GetSettings()->GetConsoleType() == ConsoleType::Famicom) { //Famicom outputs P3 & P4 on bit 1 output <<= 1; } _stateBuffer >>= 1; //"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers." _stateBuffer |= 0x80000000; } if(addr == 0x4016 && IsPressed(StandardController::Buttons::Microphone)) { output |= 0x04; } return output; } void WriteRAM(uint16_t addr, uint8_t value) override { StrobeProcessWrite(value); } };