#include "stdafx.h" #include "PlatformUtilities.h" #if !defined(LIBRETRO) && defined(_WIN32) #include #endif bool PlatformUtilities::_highResTimerEnabled = false; void PlatformUtilities::DisableScreensaver() { //Prevent screensaver/etc from starting while using the emulator //DirectInput devices apparently do not always count as user input #if !defined(LIBRETRO) && defined(_WIN32) SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED | ES_CONTINUOUS); #endif } void PlatformUtilities::EnableScreensaver() { #if !defined(LIBRETRO) && defined(_WIN32) SetThreadExecutionState(ES_CONTINUOUS); #endif } void PlatformUtilities::EnableHighResolutionTimer() { #if !defined(LIBRETRO) && defined(_WIN32) //Request a 1ms timer resolution on Windows while a game is running if(!_highResTimerEnabled) { timeBeginPeriod(1); _highResTimerEnabled = true; } #endif } void PlatformUtilities::RestoreTimerResolution() { #if !defined(LIBRETRO) && defined(_WIN32) if(_highResTimerEnabled) { timeEndPeriod(1); _highResTimerEnabled = false; } #endif }