#include "stdafx.h" #include #include "SimpleLock.h" thread_local std::thread::id SimpleLock::_threadID = std::this_thread::get_id(); SimpleLock::SimpleLock() { _lock.clear(); _lockCount = 0; _holderThreadID = std::thread::id(); } SimpleLock::~SimpleLock() { } LockHandler SimpleLock::AcquireSafe() { return LockHandler(this); } void SimpleLock::Acquire() { if(_lockCount == 0 || _holderThreadID != _threadID) { while(_lock.test_and_set()); _holderThreadID = _threadID; _lockCount = 1; } else { //Same thread can acquire the same lock multiple times _lockCount++; } } bool SimpleLock::IsFree() { return _lockCount == 0; } void SimpleLock::WaitForRelease() { //Wait until we are able to grab a lock, and then release it again Acquire(); Release(); } void SimpleLock::Release() { if(_lockCount > 0 && _holderThreadID == _threadID) { _lockCount--; if(_lockCount == 0) { _holderThreadID = std::thread::id(); _lock.clear(); } } else { assert(false); } } LockHandler::LockHandler(SimpleLock *lock) { _lock = lock; _lock->Acquire(); } LockHandler::~LockHandler() { _lock->Release(); }