using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; using Mesen.GUI.Controls; namespace Mesen.GUI.Debugger.Controls { public partial class ctrlPaletteViewer : BaseControl { private byte[] _paletteRam; private byte[] _palettePixelData; public ctrlPaletteViewer() { InitializeComponent(); } protected override void OnLoad(EventArgs e) { base.OnLoad(e); } public void GetData() { this._paletteRam = InteropEmu.DebugGetMemoryState(DebugMemoryType.PaletteMemory); this._palettePixelData = InteropEmu.DebugGetPalette(); } public void RefreshViewer() { GCHandle handle = GCHandle.Alloc(this._palettePixelData, GCHandleType.Pinned); try { Bitmap source = new Bitmap(4, 8, 4*4, System.Drawing.Imaging.PixelFormat.Format32bppArgb, handle.AddrOfPinnedObject()); Bitmap target = new Bitmap(128, 256); using(Graphics g = Graphics.FromImage(target)) { g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None; g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half; g.ScaleTransform(32, 32); g.DrawImageUnscaled(source, 0, 0); } this.picPalette.Image = target; } finally { handle.Free(); } } private void picPalette_MouseMove(object sender, MouseEventArgs e) { int tileX = Math.Min(e.X / 32, 31); int tileY = Math.Min(e.Y / 32, 31); int tileIndex = tileY * 4 + tileX; this.txtColor.Text = _paletteRam[tileIndex].ToString("X2"); this.txtPaletteAddress.Text = (0x3F00 + tileIndex).ToString("X4"); Bitmap tile = new Bitmap(64, 64); using(Graphics g = Graphics.FromImage(tile)) { g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None; g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half; g.DrawImage(picPalette.Image, new Rectangle(0, 0, 64, 64), new Rectangle(tileX*32, tileY*32, 32, 32), GraphicsUnit.Pixel); } this.picColor.Image = tile; } } }