#pragma once #include "stdafx.h" #include "EmulationSettings.h" #include "FrameInfo.h" class VideoHud { private: static const vector VideoHud::_gamePads[4]; void BlendColors(uint32_t* output, uint32_t input); bool DisplayControllerInput(int inputPort, uint8_t *outputBuffer, FrameInfo frameInfo, OverscanDimensions overscan, uint32_t displayIndex); public: void DrawHud(uint8_t *outputBuffer, FrameInfo frameInfo, OverscanDimensions overscan); };