#pragma once #include "stdafx.h" #include "BaseControlDevice.h" class SnesController : public BaseControlDevice { private: uint32_t _stateBuffer = 0; protected: enum Buttons { A = 0, B, Select, Start, Up, Down, Left, Right, Y, X, L, R }; string GetKeyNames() override { return "ABSTUDLRYXLR"; } void InternalSetStateFromInput() override { for(KeyMapping keyMapping : _keyMappings) { SetPressedState(Buttons::A, keyMapping.A); SetPressedState(Buttons::B, keyMapping.B); SetPressedState(Buttons::Start, keyMapping.Start); SetPressedState(Buttons::Select, keyMapping.Select); SetPressedState(Buttons::Up, keyMapping.Up); SetPressedState(Buttons::Down, keyMapping.Down); SetPressedState(Buttons::Left, keyMapping.Left); SetPressedState(Buttons::Right, keyMapping.Right); SetPressedState(Buttons::X, keyMapping.TurboA); SetPressedState(Buttons::Y, keyMapping.TurboB); SetPressedState(Buttons::L, keyMapping.LButton); SetPressedState(Buttons::R, keyMapping.RButton); } } uint16_t ToByte() { //"A Super NES controller returns a 16-bit report in a similar order: B, Y, Select, Start, Up, Down, Left, Right, A, X, L, R, then four 0 bits." return (uint8_t)IsPressed(Buttons::B) | ((uint8_t)IsPressed(Buttons::Y) << 1) | ((uint8_t)IsPressed(Buttons::Select) << 2) | ((uint8_t)IsPressed(Buttons::Start) << 3) | ((uint8_t)IsPressed(Buttons::Up) << 4) | ((uint8_t)IsPressed(Buttons::Down) << 5) | ((uint8_t)IsPressed(Buttons::Left) << 6) | ((uint8_t)IsPressed(Buttons::Right) << 7) | ((uint8_t)IsPressed(Buttons::A) << 8) | ((uint8_t)IsPressed(Buttons::X) << 9) | ((uint8_t)IsPressed(Buttons::L) << 10) | ((uint8_t)IsPressed(Buttons::R) << 11); } void StreamState(bool saving) override { BaseControlDevice::StreamState(saving); Stream(_stateBuffer); } void RefreshStateBuffer() override { _stateBuffer = (uint32_t)ToByte(); } public: SnesController(uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(port, keyMappings) { } uint8_t ReadRAM(uint16_t addr) override { uint8_t output = 0; if(IsCurrentPort(addr)) { output = _stateBuffer & 0x01; _stateBuffer >>= 1; //"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers." _stateBuffer |= 0x8000; StrobeProcessRead(); } return output; } void WriteRAM(uint16_t addr, uint8_t value) override { StrobeProcessWrite(value); } };