namespace Mesen.GUI.Forms.Config { partial class frmGameConfig { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if(disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.tlpMain = new System.Windows.Forms.TableLayoutPanel(); this.grpDipSwitches = new System.Windows.Forms.GroupBox(); this.btnReset = new System.Windows.Forms.Button(); this.baseConfigPanel.SuspendLayout(); this.tlpMain.SuspendLayout(); this.SuspendLayout(); // // baseConfigPanel // this.baseConfigPanel.Controls.Add(this.btnReset); this.baseConfigPanel.Location = new System.Drawing.Point(0, 246); this.baseConfigPanel.Size = new System.Drawing.Size(305, 29); this.baseConfigPanel.Controls.SetChildIndex(this.btnReset, 0); // // tlpMain // this.tlpMain.ColumnCount = 2; this.tlpMain.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle()); this.tlpMain.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F)); this.tlpMain.Controls.Add(this.grpDipSwitches, 0, 0); this.tlpMain.Dock = System.Windows.Forms.DockStyle.Fill; this.tlpMain.Location = new System.Drawing.Point(0, 0); this.tlpMain.Name = "tlpMain"; this.tlpMain.RowCount = 1; this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle()); this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F)); this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F)); this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F)); this.tlpMain.Size = new System.Drawing.Size(305, 275); this.tlpMain.TabIndex = 0; // // grpDipSwitches // this.tlpMain.SetColumnSpan(this.grpDipSwitches, 2); this.grpDipSwitches.Dock = System.Windows.Forms.DockStyle.Fill; this.grpDipSwitches.Location = new System.Drawing.Point(3, 3); this.grpDipSwitches.Margin = new System.Windows.Forms.Padding(3, 3, 3, 30); this.grpDipSwitches.Name = "grpDipSwitches"; this.grpDipSwitches.Size = new System.Drawing.Size(299, 242); this.grpDipSwitches.TabIndex = 3; this.grpDipSwitches.TabStop = false; this.grpDipSwitches.Text = "DIP Switches"; // // btnReset // this.btnReset.AutoSize = true; this.btnReset.Location = new System.Drawing.Point(6, 3); this.btnReset.Name = "btnReset"; this.btnReset.Size = new System.Drawing.Size(94, 23); this.btnReset.TabIndex = 3; this.btnReset.Text = "Reset to Default"; this.btnReset.UseVisualStyleBackColor = true; this.btnReset.Click += new System.EventHandler(this.btnReset_Click); // // frmGameConfig // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(305, 275); this.Controls.Add(this.tlpMain); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; this.MaximizeBox = false; this.MinimizeBox = false; this.Name = "frmGameConfig"; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; this.Text = "Game Configuration"; this.Controls.SetChildIndex(this.tlpMain, 0); this.Controls.SetChildIndex(this.baseConfigPanel, 0); this.baseConfigPanel.ResumeLayout(false); this.baseConfigPanel.PerformLayout(); this.tlpMain.ResumeLayout(false); this.ResumeLayout(false); } #endregion private System.Windows.Forms.TableLayoutPanel tlpMain; private System.Windows.Forms.GroupBox grpDipSwitches; private System.Windows.Forms.Button btnReset; } }