#pragma once #include "stdafx.h" #include "../Core/IAudioDevice.h" #include "../Core/SoundMixer.h" #include "libretro.h" class LibretroSoundManager : public IAudioDevice { private: retro_audio_sample_batch_t _sendAudioBuffer = nullptr; bool _skipMode = false; public: LibretroSoundManager() { SoundMixer::RegisterAudioDevice(this); } ~LibretroSoundManager() { SoundMixer::RegisterAudioDevice(nullptr); } // Inherited via IAudioDevice virtual void PlayBuffer(int16_t *soundBuffer, uint32_t sampleCount, uint32_t sampleRate, bool isStereo) override { if(!_skipMode && _sendAudioBuffer) { _sendAudioBuffer(soundBuffer, sampleCount); } } void SetSendAudioBuffer(retro_audio_sample_batch_t sendAudioBuffer) { _sendAudioBuffer = sendAudioBuffer; } void SetSkipMode(bool skip) { _skipMode = skip; } virtual void Stop() override { } virtual void Pause() override { } virtual string GetAvailableDevices() override { return string(); } virtual void SetAudioDevice(string deviceName) override { } virtual void ProcessEndOfFrame() override { } virtual AudioStatistics GetStatistics() override { return AudioStatistics(); } };