#include "stdafx.h" #include "SaveStateManager.h" #include "MessageManager.h" #include "Console.h" #include "../Utilities/FolderUtilities.h" string SaveStateManager::GetStateFilepath(int stateIndex) { string folder = FolderUtilities::GetSaveStateFolder(); string filename = FolderUtilities::GetFilename(Console::GetROMPath(), false) + "_" + std::to_string(stateIndex) + ".mst"; return FolderUtilities::CombinePath(folder, filename); } uint64_t SaveStateManager::GetStateInfo(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); if(file) { file.close(); return FolderUtilities::GetFileModificationTime(filepath); } return 0; } void SaveStateManager::SaveState(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ofstream file(filepath, ios::out | ios::binary); if(file) { Console::Pause(); Console::SaveState(file); Console::Resume(); file.close(); MessageManager::DisplayMessage("Game States", "State #" + std::to_string(stateIndex) + " saved."); } } bool SaveStateManager::LoadState(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); if(file) { Console::Pause(); Console::LoadState(file); Console::Resume(); file.close(); MessageManager::DisplayMessage("Game States", "State #" + std::to_string(stateIndex) + " loaded."); return true; } MessageManager::DisplayMessage("Game States", "Slot is empty."); return false; }