#pragma once #include "stdafx.h" #include "Snapshotable.h" #include "MemoryManager.h" #include "EmulationSettings.h" #include "PpuState.h" enum class NesModel; enum PPURegisters { Control = 0x00, Mask = 0x01, Status = 0x02, SpriteAddr = 0x03, SpriteData = 0x04, ScrollOffsets = 0x05, VideoMemoryAddr = 0x06, VideoMemoryData = 0x07, SpriteDMA = 0x4014, }; class PPU : public IMemoryHandler, public Snapshotable { protected: static PPU* Instance; MemoryManager *_memoryManager; PPUState _state; int32_t _scanline; uint32_t _cycle; uint32_t _frameCount; uint8_t _memoryReadBuffer; uint8_t _paletteRAM[0x20]; uint8_t _spriteRAM[0x100]; uint8_t _secondarySpriteRAM[0x20]; uint16_t *_currentOutputBuffer; uint16_t *_outputBuffers[2]; NesModel _nesModel; uint16_t _vblankEnd; uint16_t _nmiScanline; PPUControlFlags _flags; PPUStatusFlags _statusFlags; uint16_t _intensifyColorBits; uint8_t _paletteRamMask; SpriteInfo *_lastSprite; //used by HD ppu TileInfo _currentTile; TileInfo _nextTile; TileInfo _previousTile; SpriteInfo _spriteTiles[64]; uint32_t _spriteCount; uint32_t _secondaryOAMAddr; bool _sprite0Visible; uint32_t _overflowSpriteAddr; uint32_t _spriteIndex; uint8_t _openBus; int32_t _openBusDecayStamp[8]; uint32_t _ignoreVramRead; uint8_t _oamCopybuffer; bool _spriteInRange; bool _sprite0Added; uint8_t _spriteAddrH; uint8_t _spriteAddrL; bool _oamCopyDone; uint8_t _overflowBugCounter; bool _renderingEnabled; bool _prevRenderingEnabled; double _cyclesNeeded; //Used by NSF player for higher performance bool _simpleMode; uint16_t _updateVramAddr; uint8_t _updateVramAddrDelay; uint32_t _minimumDrawBgCycle; uint32_t _minimumDrawSpriteCycle; uint32_t _minimumDrawSpriteStandardCycle; void UpdateStatusFlag(); void SetControlRegister(uint8_t value); void SetMaskRegister(uint8_t value); bool IsRenderingEnabled(); void SetOpenBus(uint8_t mask, uint8_t value); uint8_t ApplyOpenBus(uint8_t mask, uint8_t value); void UpdateVideoRamAddr(); void IncVerticalScrolling(); void IncHorizontalScrolling(); uint16_t GetNameTableAddr(); uint16_t GetAttributeAddr(); __forceinline void ProcessPreVBlankScanline(); void ProcessPrerenderScanline(); __forceinline void ProcessVisibleScanline(); __forceinline void CopyOAMData(); void BeginVBlank(); void TriggerNmi(); void LoadTileInfo(); void LoadSprite(uint8_t spriteY, uint8_t tileIndex, uint8_t attributes, uint8_t spriteX, bool extraSprite); void LoadSpriteTileInfo(); void LoadExtraSprites(); void ShiftTileRegisters(); void InitializeShiftRegisters(); void LoadNextTile(); void UpdateMinimumDrawCycles(); __forceinline uint32_t GetPixelColor(uint32_t &paletteOffset); __forceinline virtual void DrawPixel(); virtual void SendFrame(); PPURegisters GetRegisterID(uint16_t addr) { if(addr == 0x4014) { return PPURegisters::SpriteDMA; } else { return (PPURegisters)(addr & 0x07); } } void SetSimpleMode() { _simpleMode = true; } void StreamState(bool saving) override; public: static const uint32_t ScreenWidth = 256; static const uint32_t ScreenHeight = 240; static const uint32_t PixelCount = 256*240; static const uint32_t OutputBufferSize = 256*240*2; PPU(MemoryManager *memoryManager); virtual ~PPU(); void Reset(); void DebugSendFrame(); PPUDebugState GetState(); void SetState(PPUDebugState state); void GetMemoryRanges(MemoryRanges &ranges) override { ranges.AddHandler(MemoryOperation::Read, 0x2000, 0x3FFF); ranges.AddHandler(MemoryOperation::Write, 0x2000, 0x3FFF); ranges.AddHandler(MemoryOperation::Write, 0x4014); } uint8_t ReadPaletteRAM(uint16_t addr); void WritePaletteRAM(uint16_t addr, uint8_t value); uint8_t ReadRAM(uint16_t addr) override; void WriteRAM(uint16_t addr, uint8_t value) override; void SetNesModel(NesModel model); void Exec(); static void ExecStatic(); static uint32_t GetFrameCount() { return PPU::Instance->_frameCount; } static uint32_t GetFrameCycle() { return ((PPU::Instance->_scanline + 1) * 341) + PPU::Instance->_cycle; } static PPUControlFlags GetControlFlags() { return PPU::Instance->_flags; } static uint32_t GetCurrentCycle() { return PPU::Instance->_cycle; } static int32_t GetCurrentScanline() { return PPU::Instance->_scanline; } uint8_t* GetSpriteRam() { return _spriteRAM; } uint8_t* GetSecondarySpriteRam() { return _secondarySpriteRAM; } static uint32_t GetPixelBrightness(uint8_t x, uint8_t y) { //Used by Zapper, gives a rough approximation of the brightness level of the specific pixel uint16_t pixelData = PPU::Instance->_currentOutputBuffer[y << 8 | x]; uint32_t argbColor = EmulationSettings::GetRgbPalette()[pixelData & 0x3F]; return (argbColor & 0xFF) + ((argbColor >> 8) & 0xFF) + ((argbColor >> 16) & 0xFF); } };