#include "stdafx.h" #include "../Core/MessageManager.h" #include "../Core/Console.h" #include "../Windows/Renderer.h" #include "../Windows/SoundManager.h" #include "../Windows/WindowsKeyManager.h" #include "../Core/GameServer.h" #include "../Core/GameClient.h" #include "../Core/ClientConnectionData.h" #include "../Core/SaveStateManager.h" #include "../Core/CheatManager.h" #include "../Core/StandardController.h" #include "../Core/EmulationSettings.h" #include "../Core/VideoDecoder.h" static NES::Renderer *_renderer = nullptr; static SoundManager *_soundManager = nullptr; static vector> _inputDevices; static HWND _windowHandle = nullptr; static HWND _viewerHandle = nullptr; static string _returnString; typedef void (__stdcall *NotificationListenerCallback)(int); namespace InteropEmu { class InteropNotificationListener : public INotificationListener { NotificationListenerCallback _callback; public: InteropNotificationListener(NotificationListenerCallback callback) { _callback = callback; } void ProcessNotification(ConsoleNotificationType type) { _callback((int)type); } }; extern "C" { DllExport void __stdcall InitializeEmu(char* homeFolder, HWND windowHandle, HWND dxViewerHandle) { FolderUtilities::SetHomeFolder(homeFolder); if(windowHandle != nullptr && dxViewerHandle != nullptr) { _windowHandle = windowHandle; _viewerHandle = dxViewerHandle; _renderer = new NES::Renderer(_viewerHandle); _soundManager = new SoundManager(_windowHandle); ControlManager::RegisterKeyManager(new WindowsKeyManager(_windowHandle)); for(int i = 0; i < 4; i++) { _inputDevices.push_back(shared_ptr(new StandardController(i))); } } } DllExport void __stdcall LoadROM(char* filename) { Console::LoadROM(filename); } DllExport void __stdcall AddKnowGameFolder(char* folder) { FolderUtilities::AddKnowGameFolder(folder); } DllExport void __stdcall AddKeyMappings(uint32_t port, KeyMapping mapping) { _inputDevices[port]->AddKeyMappings(mapping); } DllExport void __stdcall ClearKeyMappings(uint32_t port) { _inputDevices[port]->ClearKeyMappings(); } DllExport uint32_t __stdcall GetPressedKey() { return ControlManager::GetPressedKey(); } DllExport const char* __stdcall GetKeyName(uint32_t keyCode) { _returnString = ControlManager::GetKeyName(keyCode); return _returnString.c_str(); } DllExport uint32_t __stdcall GetKeyCode(char* keyName) { return ControlManager::GetKeyCode(keyName); } DllExport void __stdcall Run() { if(Console::GetInstance()) { Console::GetInstance()->Run(); } } DllExport void __stdcall Resume() { EmulationSettings::ClearFlags(EmulationFlags::Paused); } DllExport int __stdcall IsPaused() { return EmulationSettings::CheckFlag(EmulationFlags::Paused); } DllExport void __stdcall Stop() { if(Console::GetInstance()) { Console::GetInstance()->Stop(); } } DllExport const char* __stdcall GetROMPath() { _returnString = Console::GetROMPath(); return _returnString.c_str(); } DllExport void __stdcall Reset() { Console::Reset(); } DllExport void __stdcall StartServer(uint16_t port) { GameServer::StartServer(port); } DllExport void __stdcall StopServer() { GameServer::StopServer(); } DllExport int __stdcall IsServerRunning() { return GameServer::Started(); } DllExport void __stdcall Connect(char* host, uint16_t port, char* playerName, uint8_t* avatarData, uint32_t avatarSize) { shared_ptr connectionData(new ClientConnectionData( host, port, playerName, avatarData, avatarSize )); GameClient::Connect(connectionData); } DllExport void __stdcall Disconnect() { GameClient::Disconnect(); } DllExport int __stdcall IsConnected() { return GameClient::Connected(); } DllExport void __stdcall Pause() { if(!IsConnected()) { EmulationSettings::SetFlags(EmulationFlags::Paused); } } DllExport void __stdcall Release() { Console::Release(); GameServer::StopServer(); GameClient::Disconnect(); MessageManager::RegisterMessageManager(nullptr); delete _renderer; delete _soundManager; } DllExport bool __stdcall Render() { return _renderer->Render(); } DllExport void __stdcall TakeScreenshot() { VideoDecoder::GetInstance()->TakeScreenshot(FolderUtilities::GetFilename(Console::GetROMPath(), false)); } DllExport INotificationListener* __stdcall RegisterNotificationCallback(NotificationListenerCallback callback) { INotificationListener* listener = new InteropNotificationListener(callback); MessageManager::RegisterNotificationListener(listener); return listener; } DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener) { MessageManager::UnregisterNotificationListener(listener); } DllExport void __stdcall DisplayMessage(char* title, char* message) { MessageManager::DisplayMessage(title, message); } DllExport void __stdcall SaveState(uint32_t stateIndex) { SaveStateManager::SaveState(stateIndex); } DllExport uint32_t __stdcall LoadState(uint32_t stateIndex) { return SaveStateManager::LoadState(stateIndex); } DllExport int64_t __stdcall GetStateInfo(uint32_t stateIndex) { return SaveStateManager::GetStateInfo(stateIndex); } DllExport void __stdcall MoviePlay(char* filename) { Movie::Play(filename); } DllExport void __stdcall MovieRecord(char* filename, bool reset) { Movie::Record(filename, reset); } DllExport void __stdcall MovieStop() { Movie::Stop(); } DllExport int __stdcall MoviePlaying() { return Movie::Playing(); } DllExport int __stdcall MovieRecording() { return Movie::Recording(); } DllExport void __stdcall CheatAddCustom(uint32_t address, uint8_t value, int32_t compareValue, bool isRelativeAddress) { CheatManager::AddCustomCode(address, value, compareValue, isRelativeAddress); } DllExport void __stdcall CheatAddGameGenie(char* code) { CheatManager::AddGameGenieCode(code); } DllExport void __stdcall CheatAddProActionRocky(uint32_t code) { CheatManager::AddProActionRockyCode(code); } DllExport void __stdcall CheatClear() { CheatManager::ClearCodes(); } DllExport void __stdcall SetFlags(uint32_t flags) { EmulationSettings::SetFlags(flags); } DllExport void __stdcall ClearFlags(uint32_t flags) { EmulationSettings::ClearFlags(flags); } DllExport void __stdcall SetChannelVolume(uint32_t channel, double volume) { EmulationSettings::SetChannelVolume((AudioChannel)channel, volume); } DllExport void __stdcall SetAudioLatency(uint32_t msLatency) { EmulationSettings::SetAudioLatency(msLatency); } DllExport void __stdcall SetNesModel(uint32_t model) { EmulationSettings::SetNesModel((NesModel)model); } DllExport void __stdcall SetOverscanDimensions(uint32_t left, uint32_t right, uint32_t top, uint32_t bottom) { EmulationSettings::SetOverscanDimensions(left, right, top, bottom); } } }