#include "stdafx.h" #include "../Utilities/FolderUtilities.h" #include "../Utilities/ZipWriter.h" #include "../Utilities/ZipReader.h" #include "SaveStateManager.h" #include "MessageManager.h" #include "Console.h" #include "EmulationSettings.h" #include "VideoDecoder.h" #include "Debugger.h" #include "MovieManager.h" const uint32_t SaveStateManager::FileFormatVersion; atomic SaveStateManager::_lastIndex(1); string SaveStateManager::GetStateFilepath(int stateIndex) { string folder = FolderUtilities::GetSaveStateFolder(); string filename = FolderUtilities::GetFilename(Console::GetRomName(), false) + "_" + std::to_string(stateIndex) + ".mst"; return FolderUtilities::CombinePath(folder, filename); } uint64_t SaveStateManager::GetStateInfo(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); if(file) { file.close(); return FolderUtilities::GetFileModificationTime(filepath); } return 0; } void SaveStateManager::MoveToNextSlot() { _lastIndex = (_lastIndex % MaxIndex) + 1; MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex)); } void SaveStateManager::MoveToPreviousSlot() { _lastIndex = (_lastIndex == 1 ? SaveStateManager::MaxIndex : (_lastIndex - 1)); MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex)); } void SaveStateManager::SaveState() { SaveState(_lastIndex); } bool SaveStateManager::LoadState() { return LoadState(_lastIndex); } void SaveStateManager::SaveState(ostream &stream) { uint32_t emuVersion = EmulationSettings::GetMesenVersion(); stream.write("MST", 3); stream.write((char*)&emuVersion, sizeof(emuVersion)); stream.write((char*)&SaveStateManager::FileFormatVersion, sizeof(uint32_t)); string sha1Hash = Console::GetHashInfo().Sha1Hash; stream.write(sha1Hash.c_str(), sha1Hash.size()); string romName = Console::GetRomName(); uint32_t nameLength = (uint32_t)romName.size(); stream.write((char*)&nameLength, sizeof(uint32_t)); stream.write(romName.c_str(), romName.size()); Console::SaveState(stream); } bool SaveStateManager::SaveState(string filepath) { ofstream file(filepath, ios::out | ios::binary); if(file) { Console::Pause(); SaveState(file); file.close(); shared_ptr debugger = Console::GetInstance()->GetDebugger(false); if(debugger) { debugger->ProcessEvent(EventType::StateSaved); } Console::Resume(); return true; } return false; } void SaveStateManager::SaveState(int stateIndex, bool displayMessage) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); if(SaveState(filepath)) { if(displayMessage) { MessageManager::DisplayMessage("SaveStates", "SaveStateSaved", std::to_string(stateIndex)); } } } bool SaveStateManager::LoadState(istream &stream, bool hashCheckRequired) { char header[3]; stream.read(header, 3); if(memcmp(header, "MST", 3) == 0) { uint32_t emuVersion, fileFormatVersion; stream.read((char*)&emuVersion, sizeof(emuVersion)); if(emuVersion > EmulationSettings::GetMesenVersion()) { MessageManager::DisplayMessage("SaveStates", "SaveStateNewerVersion"); return false; } stream.read((char*)&fileFormatVersion, sizeof(fileFormatVersion)); if(fileFormatVersion < 5) { MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion"); return false; } else if(fileFormatVersion == 5) { //No SHA1 field in version 5 if(hashCheckRequired) { //Can't manually load < v5 save states, since we can't know what game the save state is for MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion"); return false; } } else { char hash[41] = {}; stream.read(hash, 40); uint32_t nameLength = 0; stream.read((char*)&nameLength, sizeof(uint32_t)); vector nameBuffer(nameLength); stream.read(nameBuffer.data(), nameBuffer.size()); string romName(nameBuffer.data(), nameLength); if(Console::GetHashInfo().Sha1Hash != string(hash)) { //Wrong game HashInfo info; info.Sha1Hash = hash; if(!Console::LoadROM(romName, info)) { MessageManager::DisplayMessage("SaveStates", "SaveStateMissingRom", romName); return false; } } } //Stop any movie that might have been playing/recording if a state is loaded //(Note: Loading a state is disabled in the UI while a movie is playing/recording) MovieManager::Stop(); Console::LoadState(stream, fileFormatVersion); return true; } MessageManager::DisplayMessage("SaveStates", "SaveStateInvalidFile"); return false; } bool SaveStateManager::LoadState(string filepath, bool hashCheckRequired) { ifstream file(filepath, ios::in | ios::binary); bool result = false; if(file.good()) { Console::Pause(); if(LoadState(file, hashCheckRequired)) { result = true; } file.close(); shared_ptr debugger = Console::GetInstance()->GetDebugger(false); if(debugger) { debugger->ProcessEvent(EventType::StateLoaded); } Console::Resume(); } else { MessageManager::DisplayMessage("SaveStates", "SaveStateEmpty"); } return result; } bool SaveStateManager::LoadState(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); if(LoadState(filepath, false)) { MessageManager::DisplayMessage("SaveStates", "SaveStateLoaded", std::to_string(stateIndex)); return true; } return false; } void SaveStateManager::SaveRecentGame(string romName, string romPath, string patchPath) { if(!EmulationSettings::CheckFlag(EmulationFlags::ConsoleMode) && !EmulationSettings::CheckFlag(EmulationFlags::DisableGameSelectionScreen) && Console::GetRomFormat() != RomFormat::Nsf) { string filename = FolderUtilities::GetFilename(Console::GetRomName(), false) + ".rgd"; ZipWriter writer; writer.Initialize(FolderUtilities::CombinePath(FolderUtilities::GetRecentGamesFolder(), filename)); std::stringstream pngStream; VideoDecoder::GetInstance()->TakeScreenshot(pngStream); writer.AddFile(pngStream, "Screenshot.png"); std::stringstream stateStream; SaveStateManager::SaveState(stateStream); writer.AddFile(stateStream, "Savestate.mst"); std::stringstream romInfoStream; romInfoStream << romName << std::endl; romInfoStream << romPath << std::endl; romInfoStream << patchPath << std::endl; writer.AddFile(romInfoStream, "RomInfo.txt"); writer.Save(); } } void SaveStateManager::LoadRecentGame(string filename, bool resetGame) { ZipReader reader; reader.LoadArchive(filename); stringstream romInfoStream, stateStream; reader.GetStream("RomInfo.txt", romInfoStream); reader.GetStream("Savestate.mst", stateStream); string romName, romPath, patchPath; std::getline(romInfoStream, romName); std::getline(romInfoStream, romPath); std::getline(romInfoStream, patchPath); Console::Pause(); try { if(Console::LoadROM(romPath, patchPath)) { if(!resetGame) { SaveStateManager::LoadState(stateStream, false); } } } catch(std::exception ex) { Console::GetInstance()->Stop(); } Console::Resume(); }