// Namco 106 sound chip emulator // Nes_Snd_Emu 0.1.7. Copyright (C) 2003-2005 Shay Green. GNU LGPL license. #ifndef NES_NAMCO_H #define NES_NAMCO_H #include "Nes_Apu.h" struct namco_snapshot_t; class Nes_Namco { public: Nes_Namco(); ~Nes_Namco(); // See Nes_Apu.h for reference. void volume( double ); void treble_eq( const blip_eq_t& ); void output( Blip_Buffer* ); enum { osc_count = 8 }; void osc_output( int index, Blip_Buffer* ); void reset(); void end_frame( cpu_time_t ); // Read/write data register is at 0x4800 enum { data_reg_addr = 0x4800 }; void write_data( cpu_time_t, int ); int read_data(); // Write-only address register is at 0xF800 enum { addr_reg_addr = 0xF800 }; void write_addr( int ); // to do: implement save/restore void save_snapshot( namco_snapshot_t* out ); void load_snapshot( namco_snapshot_t const& ); private: // noncopyable Nes_Namco( const Nes_Namco& ); Nes_Namco& operator = ( const Nes_Namco& ); struct Namco_Osc { long delay; Blip_Buffer* output; short last_amp; short wave_pos; }; Namco_Osc oscs [osc_count]; cpu_time_t last_time; int addr_reg; enum { reg_count = 0x80 }; BOOST::uint8_t reg [reg_count]; Blip_Synth synth; BOOST::uint8_t& access(); void run_until( cpu_time_t ); }; inline void Nes_Namco::volume( double v ) { synth.volume( 0.10 / osc_count * v ); } inline void Nes_Namco::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); } inline void Nes_Namco::write_addr( int v ) { addr_reg = v; } inline int Nes_Namco::read_data() { return access(); } inline void Nes_Namco::osc_output( int i, Blip_Buffer* buf ) { assert( (unsigned) i < osc_count ); oscs [i].output = buf; } inline void Nes_Namco::write_data( cpu_time_t time, int data ) { run_until( time ); access() = data; } #endif