#include "stdafx.h" #include "VideoHud.h" #include "ControlManager.h" #include "StandardController.h" void VideoHud::DrawHud(uint8_t *outputBuffer, FrameInfo frameInfo, OverscanDimensions overscan) { uint32_t displayCount = 0; InputDisplaySettings settings = EmulationSettings::GetInputDisplaySettings(); for(int inputPort = 0; inputPort < 4; inputPort++) { if((settings.VisiblePorts >> inputPort) & 0x01) { if(DisplayControllerInput(inputPort, outputBuffer, frameInfo, overscan, displayCount)) { displayCount++; } } } } bool VideoHud::DisplayControllerInput(int inputPort, uint8_t *outputBuffer, FrameInfo frameInfo, OverscanDimensions overscan, uint32_t displayIndex) { int scale = frameInfo.Width / overscan.GetScreenWidth(); uint32_t* rgbaBuffer = (uint32_t*)outputBuffer; InputDisplaySettings settings = EmulationSettings::GetInputDisplaySettings(); uint32_t yStart, xStart; switch(settings.DisplayPosition) { case InputDisplayPosition::TopLeft: xStart = 3 * scale + (settings.DisplayHorizontally ? displayIndex * 40 * scale : 0); yStart = 5 * scale + (settings.DisplayHorizontally ? 0 : displayIndex * 14 * scale); break; case InputDisplayPosition::TopRight: xStart = frameInfo.Width - 40 * scale - (settings.DisplayHorizontally ? displayIndex * 40 * scale : 0); yStart = 5 * scale + (settings.DisplayHorizontally ? 0 : displayIndex * 14 * scale); break; case InputDisplayPosition::BottomLeft: xStart = 3 * scale + (settings.DisplayHorizontally ? displayIndex * 40 * scale : 0); yStart = frameInfo.Height - 15 * scale - (settings.DisplayHorizontally ? 0 : displayIndex * 14 * scale); break; default: case InputDisplayPosition::BottomRight: xStart = frameInfo.Width - 40 * scale - (settings.DisplayHorizontally ? displayIndex * 40 * scale : 0); yStart = frameInfo.Height - 15 * scale - (settings.DisplayHorizontally ? 0 : displayIndex * 14 * scale); break; } int port = inputPort > 1 ? inputPort - 2 : inputPort; shared_ptr device = std::dynamic_pointer_cast(ControlManager::GetControlDevice(port)); if(inputPort > 1 && device) { device = std::dynamic_pointer_cast(device->GetAdditionalController()); } if(device) { uint8_t buttonState = device->GetLastButtonState(); for(int y = 0; y < 13 * scale; y++) { for(int x = 0; x < 38 * scale; x++) { uint32_t bufferPos = (yStart + y)*frameInfo.Width + (xStart + x); uint32_t gridValue = _gamePads[inputPort][y / scale * 38 + x / scale]; if(gridValue > 0) { if((buttonState >> (gridValue - 1)) & 0x01) { BlendColors(rgbaBuffer + bufferPos, 0xEFFFFFFF); } else { BlendColors(rgbaBuffer + bufferPos, 0xEF111111); } } else { BlendColors(rgbaBuffer + bufferPos, 0xBFAAAAAA); } } } return true; } return false; } void VideoHud::BlendColors(uint32_t* output, uint32_t input) { uint8_t inA = (input >> 24) & 0xFF; uint8_t inR = (input >> 16) & 0xFF; uint8_t inG = (input >> 8) & 0xFF; uint8_t inB = input & 0xFF; uint8_t invertedAlpha = 255 - inA; uint8_t outB = (uint8_t)((inA * inB + invertedAlpha * (*output & 0xFF)) >> 8); uint8_t outG = (uint8_t)((inA * inG + invertedAlpha * ((*output >> 8) & 0xFF)) >> 8); uint8_t outR = (uint8_t)((inA * inR + invertedAlpha * ((*output >> 16) & 0xFF)) >> 8); *output = 0xFF000000 | (outR << 16) | (outG << 8) | outB; } const vector VideoHud::_gamePads[4] = { { 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,9,9,9,0,0,0,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9 }, { 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,9,9,9,0,0,0,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9 }, { 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,9,9,9,0,0,0,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9 }, { 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,5,5,5,0,0,0,0,0,0,0,0,0,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,7,7,7,9,9,9,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,2,2,2,2,0,0,1,1,1,1,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,3,3,3,3,0,4,4,4,4,0,0,0,0,2,2,0,0,0,0,1,1,0,0,9, 9,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9 } };