#pragma once /* NES NTSC video filter */ /* nes_ntsc 0.2.2 */ #ifndef NES_NTSC_H #define NES_NTSC_H #if defined(_MSC_VER) #define EXPORT __declspec(dllexport) #else #define EXPORT #endif #include "nes_ntsc_config.h" #ifdef __cplusplus extern "C" { #endif /* Image parameters, ranging from -1.0 to 1.0. Actual internal values shown in parenthesis and should remain fairly stable in future versions. */ typedef struct nes_ntsc_setup_t { /* Basic parameters */ double hue; /* -1 = -180 degrees +1 = +180 degrees */ double saturation; /* -1 = grayscale (0.0) +1 = oversaturated colors (2.0) */ double contrast; /* -1 = dark (0.5) +1 = light (1.5) */ double brightness; /* -1 = dark (0.5) +1 = light (1.5) */ double sharpness; /* edge contrast enhancement/blurring */ /* Advanced parameters */ double gamma; /* -1 = dark (1.5) +1 = light (0.5) */ double resolution; /* image resolution */ double artifacts; /* artifacts caused by color changes */ double fringing; /* color artifacts caused by brightness changes */ double bleed; /* color bleed (color resolution reduction) */ int merge_fields; /* if 1, merges even and odd fields together to reduce flicker */ float const* decoder_matrix; /* optional RGB decoder matrix, 6 elements */ unsigned char* palette_out; /* optional RGB palette out, 3 bytes per color */ /* You can replace the standard NES color generation with an RGB palette. The first replaces all color generation, while the second replaces only the core 64-color generation and does standard color emphasis calculations on it. */ unsigned char const* palette;/* optional 512-entry RGB palette in, 3 bytes per color */ unsigned char const* base_palette;/* optional 64-entry RGB palette in, 3 bytes per color */ } nes_ntsc_setup_t; /* Video format presets */ extern nes_ntsc_setup_t const nes_ntsc_composite; /* color bleeding + artifacts */ extern nes_ntsc_setup_t const nes_ntsc_svideo; /* color bleeding only */ extern nes_ntsc_setup_t const nes_ntsc_rgb; /* crisp image */ extern nes_ntsc_setup_t const nes_ntsc_monochrome;/* desaturated + artifacts */ #ifdef NES_NTSC_EMPHASIS enum { nes_ntsc_palette_size = 64 * 8 }; #else enum { nes_ntsc_palette_size = 64 }; #endif /* Initializes and adjusts parameters. Can be called multiple times on the same nes_ntsc_t object. Can pass NULL for either parameter. */ typedef struct nes_ntsc_t nes_ntsc_t; EXPORT void nes_ntsc_init( nes_ntsc_t* ntsc, nes_ntsc_setup_t const* setup ); /* Filters one or more rows of pixels. Input pixels are 6/9-bit palette indicies. In_row_width is the number of pixels to get to the next input row. Out_pitch is the number of *bytes* to get to the next output row. Output pixel format is set by NES_NTSC_OUT_DEPTH (defaults to 16-bit RGB). */ EXPORT void nes_ntsc_blit( nes_ntsc_t const* ntsc, NES_NTSC_IN_T const* nes_in, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ); /* Number of output pixels written by blitter for given input width. Width might be rounded down slightly; use NES_NTSC_IN_WIDTH() on result to find rounded value. Guaranteed not to round 256 down at all. */ #define NES_NTSC_OUT_WIDTH( in_width ) \ ((((in_width) - 1) / nes_ntsc_in_chunk + 1) * nes_ntsc_out_chunk) /* Number of input pixels that will fit within given output width. Might be rounded down slightly; use NES_NTSC_OUT_WIDTH() on result to find rounded value. */ #define NES_NTSC_IN_WIDTH( out_width ) \ (((out_width) / nes_ntsc_out_chunk - 1) * nes_ntsc_in_chunk + 1) /* Interface for user-defined custom blitters */ enum { nes_ntsc_in_chunk = 3 }; /* number of input pixels read per chunk */ enum { nes_ntsc_out_chunk = 7 }; /* number of output pixels generated per chunk */ enum { nes_ntsc_black = 15 }; /* palette index for black */ enum { nes_ntsc_burst_count = 3 }; /* burst phase cycles through 0, 1, and 2 */ /* Begins outputting row and starts three pixels. First pixel will be cut off a bit. Use nes_ntsc_black for unused pixels. Declares variables, so must be before first statement in a block (unless you're using C++). */ #define NES_NTSC_BEGIN_ROW( ntsc, burst, pixel0, pixel1, pixel2 ) \ char const* const ktable = \ (char const*) (ntsc)->table [0] + burst * (nes_ntsc_burst_size * sizeof (nes_ntsc_rgb_t));\ NES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, NES_NTSC_ENTRY_, ktable ) /* Begins input pixel */ #define NES_NTSC_COLOR_IN( in_index, color_in ) \ NES_NTSC_COLOR_IN_( in_index, color_in, NES_NTSC_ENTRY_, ktable ) /* Generates output pixel. Bits can be 24, 16, 15, 32 (treated as 24), or 0: 24: RRRRRRRR GGGGGGGG BBBBBBBB (8-8-8 RGB) 16: RRRRRGGG GGGBBBBB (5-6-5 RGB) 15: RRRRRGG GGGBBBBB (5-5-5 RGB) 0: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (native internal format; x = junk bits) */ #define NES_NTSC_RGB_OUT( index, rgb_out, bits ) \ NES_NTSC_RGB_OUT_14_( index, rgb_out, bits, 0 ) /* private */ enum { nes_ntsc_entry_size = 128 }; typedef unsigned long nes_ntsc_rgb_t; struct nes_ntsc_t { nes_ntsc_rgb_t table [nes_ntsc_palette_size] [nes_ntsc_entry_size]; }; enum { nes_ntsc_burst_size = nes_ntsc_entry_size / nes_ntsc_burst_count }; #define NES_NTSC_ENTRY_( ktable, n ) \ (nes_ntsc_rgb_t const*) (ktable + (n) * (nes_ntsc_entry_size * sizeof (nes_ntsc_rgb_t))) /* deprecated */ #define NES_NTSC_RGB24_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 24 ) #define NES_NTSC_RGB16_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 16 ) #define NES_NTSC_RGB15_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 15 ) #define NES_NTSC_RAW_OUT( x, out ) NES_NTSC_RGB_OUT( x, out, 0 ) enum { nes_ntsc_min_in_width = 256 }; enum { nes_ntsc_min_out_width = NES_NTSC_OUT_WIDTH( nes_ntsc_min_in_width ) }; enum { nes_ntsc_640_in_width = 271 }; enum { nes_ntsc_640_out_width = NES_NTSC_OUT_WIDTH( nes_ntsc_640_in_width ) }; enum { nes_ntsc_640_overscan_left = 8 }; enum { nes_ntsc_640_overscan_right = nes_ntsc_640_in_width - 256 - nes_ntsc_640_overscan_left }; enum { nes_ntsc_full_in_width = 283 }; enum { nes_ntsc_full_out_width = NES_NTSC_OUT_WIDTH( nes_ntsc_full_in_width ) }; enum { nes_ntsc_full_overscan_left = 16 }; enum { nes_ntsc_full_overscan_right = nes_ntsc_full_in_width - 256 - nes_ntsc_full_overscan_left }; /* common 3->7 ntsc macros */ #define NES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, ENTRY, table ) \ unsigned const nes_ntsc_pixel0_ = (pixel0);\ nes_ntsc_rgb_t const* kernel0 = ENTRY( table, nes_ntsc_pixel0_ );\ unsigned const nes_ntsc_pixel1_ = (pixel1);\ nes_ntsc_rgb_t const* kernel1 = ENTRY( table, nes_ntsc_pixel1_ );\ unsigned const nes_ntsc_pixel2_ = (pixel2);\ nes_ntsc_rgb_t const* kernel2 = ENTRY( table, nes_ntsc_pixel2_ );\ nes_ntsc_rgb_t const* kernelx0;\ nes_ntsc_rgb_t const* kernelx1 = kernel0;\ nes_ntsc_rgb_t const* kernelx2 = kernel0 #define NES_NTSC_RGB_OUT_14_( x, rgb_out, bits, shift ) {\ nes_ntsc_rgb_t raw_ =\ kernel0 [x ] + kernel1 [(x+12)%7+14] + kernel2 [(x+10)%7+28] +\ kernelx0 [(x+7)%14] + kernelx1 [(x+ 5)%7+21] + kernelx2 [(x+ 3)%7+35];\ NES_NTSC_CLAMP_( raw_, shift );\ NES_NTSC_RGB_OUT_( rgb_out, bits, shift );\ } /* common ntsc macros */ #define nes_ntsc_rgb_builder ((1L << 21) | (1 << 11) | (1 << 1)) #define nes_ntsc_clamp_mask (nes_ntsc_rgb_builder * 3 / 2) #define nes_ntsc_clamp_add (nes_ntsc_rgb_builder * 0x101) #define NES_NTSC_CLAMP_( io, shift ) {\ nes_ntsc_rgb_t sub = (io) >> (9-(shift)) & nes_ntsc_clamp_mask;\ nes_ntsc_rgb_t clamp = nes_ntsc_clamp_add - sub;\ io |= clamp;\ clamp -= sub;\ io &= clamp;\ } #define NES_NTSC_COLOR_IN_( index, color, ENTRY, table ) {\ unsigned color_;\ kernelx##index = kernel##index;\ kernel##index = (color_ = (color), ENTRY( table, color_ ));\ } /* x is always zero except in snes_ntsc library */ #define NES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\ if ( bits == 16 )\ rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\ if ( bits == 32 || bits == 24 )\ rgb_out = (raw_>>(5-x)&0xFF0000)|(raw_>>(3-x)&0xFF00)|(raw_>>(1-x)&0xFF);\ if ( bits == 15 )\ rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\ if ( bits == 0 )\ rgb_out = raw_ << x;\ } #ifdef __cplusplus } #endif #endif