/* Configure library by modifying this file */ #ifndef NES_NTSC_CONFIG_H #define NES_NTSC_CONFIG_H /* Uncomment to enable emphasis support and use a 512 color palette instead of the base 64 color palette. */ #define NES_NTSC_EMPHASIS 1 /* The following affect the built-in blitter only; a custom blitter can handle things however it wants. */ /* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */ #define NES_NTSC_OUT_DEPTH 32 /* Type of input pixel values. You'll probably use unsigned short if you enable emphasis above. */ #define NES_NTSC_IN_T unsigned short /* Each raw pixel input value is passed through this. You might want to mask the pixel index if you use the high bits as flags, etc. */ #define NES_NTSC_ADJ_IN( in ) in /* For each pixel, this is the basic operation: output_color = color_palette [NES_NTSC_ADJ_IN( NES_NTSC_IN_T )] */ #endif