#include "stdafx.h" #include "BaseExpansionAudio.h" #include "Console.h" #include "APU.h" BaseExpansionAudio::BaseExpansionAudio(shared_ptr console) { _console = console; } void BaseExpansionAudio::StreamState(bool saving) { Stream(_clocksNeeded); } void BaseExpansionAudio::Clock() { if(_console->GetApu()->IsApuEnabled()) { if(_console->GetSettings()->GetOverclockRate() == 100 || !_console->GetSettings()->GetOverclockAdjustApu()) { ClockAudio(); } else { _clocksNeeded += 1.0 / ((double)_console->GetSettings()->GetOverclockRate() / 100); while(_clocksNeeded >= 1.0) { ClockAudio(); _clocksNeeded--; } } } }