#include "stdafx.h" #include "../Utilities/HexUtilities.h" #include "../Utilities/FolderUtilities.h" #include "../Utilities/ZipWriter.h" #include "MovieRecorder.h" #include "ControlManager.h" #include "BaseControlDevice.h" #include "Console.h" #include "CheatManager.h" #include "VirtualFile.h" #include "SaveStateManager.h" MovieRecorder::MovieRecorder() { } MovieRecorder::~MovieRecorder() { } bool MovieRecorder::Record(string filename, bool reset) { _filename = filename; _writer.reset(new ZipWriter()); _inputData = stringstream(); _saveStateData = stringstream(); _hasSaveState = false; if(!_writer->Initialize(_filename)) { _writer.reset(); return false; } else { Console::Pause(); //TODO: Prevent game from loading battery from disk when not recording battery files BatteryManager::SetBatteryProvider(shared_from_this()); //Save existing battery files BatteryManager::SetBatteryRecorder(shared_from_this()); ControlManager::RegisterInputRecorder(this); if(reset) { Console::GetInstance()->PowerCycle(); } else { SaveStateManager::SaveState(_saveStateData); _hasSaveState = true; } BatteryManager::SetBatteryRecorder(nullptr); Console::Resume(); return true; } } void MovieRecorder::GetGameSettings(stringstream &out) { NesModel model = Console::GetModel(); WriteString(out, MovieKeys::MesenVersion, EmulationSettings::GetMesenVersionString()); WriteInt(out, MovieKeys::MovieFormatVersion, MovieRecorder::MovieFormatVersion); VirtualFile romFile = Console::GetRomPath(); WriteString(out, MovieKeys::GameFile, romFile.GetFileName()); WriteString(out, MovieKeys::Sha1, romFile.GetSha1Hash()); VirtualFile patchFile = Console::GetPatchFile(); if(patchFile.IsValid()) { WriteString(out, MovieKeys::PatchFile, patchFile.GetFileName()); WriteString(out, MovieKeys::PatchFileSha1, patchFile.GetSha1Hash()); WriteString(out, MovieKeys::PatchedRomSha1, Console::GetHashInfo().Sha1Hash); } switch(model) { case NesModel::NTSC: WriteString(out, MovieKeys::Region, "NTSC"); break; case NesModel::PAL: WriteString(out, MovieKeys::Region, "PAL"); break; case NesModel::Dendy: WriteString(out, MovieKeys::Region, "Dendy"); break; } switch(EmulationSettings::GetConsoleType()) { case ConsoleType::Nes: WriteString(out, MovieKeys::ConsoleType, "NES"); break; case ConsoleType::Famicom: WriteString(out, MovieKeys::ConsoleType, "Famicom"); break; } WriteString(out, MovieKeys::Controller1, ControllerTypeNames[(int)EmulationSettings::GetControllerType(0)]); WriteString(out, MovieKeys::Controller2, ControllerTypeNames[(int)EmulationSettings::GetControllerType(1)]); if(EmulationSettings::CheckFlag(EmulationFlags::HasFourScore)) { WriteString(out, MovieKeys::Controller3, ControllerTypeNames[(int)EmulationSettings::GetControllerType(2)]); WriteString(out, MovieKeys::Controller4, ControllerTypeNames[(int)EmulationSettings::GetControllerType(3)]); } if(EmulationSettings::GetConsoleType() == ConsoleType::Famicom) { WriteString(out, MovieKeys::ExpansionDevice, ExpansionPortDeviceNames[(int)EmulationSettings::GetExpansionDevice()]); } WriteInt(out, MovieKeys::CpuClockRate, EmulationSettings::GetOverclockRateSetting()); WriteInt(out, MovieKeys::ExtraScanlinesBeforeNmi, EmulationSettings::GetPpuExtraScanlinesBeforeNmi()); WriteInt(out, MovieKeys::ExtraScanlinesAfterNmi, EmulationSettings::GetPpuExtraScanlinesAfterNmi()); if(EmulationSettings::GetOverclockRateSetting() != 100) { WriteBool(out, MovieKeys::OverclockAdjustApu, EmulationSettings::GetOverclockAdjustApu()); } WriteBool(out, MovieKeys::DisablePpu2004Reads, EmulationSettings::CheckFlag(EmulationFlags::DisablePpu2004Reads)); WriteBool(out, MovieKeys::DisablePaletteRead, EmulationSettings::CheckFlag(EmulationFlags::DisablePaletteRead)); WriteBool(out, MovieKeys::DisableOamAddrBug, EmulationSettings::CheckFlag(EmulationFlags::DisableOamAddrBug)); WriteBool(out, MovieKeys::UseNes101Hvc101Behavior, EmulationSettings::CheckFlag(EmulationFlags::UseNes101Hvc101Behavior)); WriteBool(out, MovieKeys::EnableOamDecay, EmulationSettings::CheckFlag(EmulationFlags::EnableOamDecay)); WriteBool(out, MovieKeys::DisablePpuReset, EmulationSettings::CheckFlag(EmulationFlags::DisablePpuReset)); WriteInt(out, MovieKeys::ZapperDetectionRadius, EmulationSettings::GetZapperDetectionRadius()); switch(EmulationSettings::GetRamPowerOnState()) { case RamPowerOnState::AllZeros: WriteInt(out, MovieKeys::RamPowerOnState, 0x00); break; case RamPowerOnState::AllOnes: WriteInt(out, MovieKeys::RamPowerOnState, 0xFF); break; case RamPowerOnState::Random: WriteInt(out, MovieKeys::RamPowerOnState, -1); break; //TODO: Shouldn't be used for movies } //VS System flags if(Console::GetInstance()->GetAvailableFeatures() == ConsoleFeatures::VsSystem) { WriteString(out, MovieKeys::DipSwitches, HexUtilities::ToHex(EmulationSettings::GetDipSwitches())); WriteString(out, MovieKeys::PpuModel, PpuModelNames[(int)EmulationSettings::GetPpuModel()]); } for(CodeInfo &code : CheatManager::GetCheats()) { WriteCheat(out, code); } } void MovieRecorder::WriteCheat(stringstream &out, CodeInfo &code) { out << "Cheat " << HexUtilities::ToHex(code.Address) << " " << HexUtilities::ToHex(code.Value) << " " << (code.IsRelativeAddress ? "true" : "false") << " " << (code.CompareValue < 0 ? HexUtilities::ToHex((uint8_t)code.CompareValue) : "") << "\n"; } void MovieRecorder::WriteString(stringstream &out, string name, string value) { out << name << " " << value << "\n"; } void MovieRecorder::WriteInt(stringstream &out, string name, uint32_t value) { out << name << " " << std::to_string(value) << "\n"; } void MovieRecorder::WriteBool(stringstream &out, string name, bool enabled) { out << name << " " << (enabled ? "true" : "false") << "\n"; } bool MovieRecorder::Stop() { if(_writer) { ControlManager::UnregisterInputRecorder(this); _writer->AddFile(_inputData, "Input.txt"); stringstream out; GetGameSettings(out); _writer->AddFile(out, "GameSettings.txt"); VirtualFile patchFile = Console::GetPatchFile(); vector patchData; if(patchFile.IsValid() && patchFile.ReadFile(patchData)) { _writer->AddFile(patchData, "PatchData.dat"); } if(_hasSaveState) { _writer->AddFile(_saveStateData, "SaveState.mst"); } for(auto kvp : _batteryData) { _writer->AddFile(kvp.second, "Battery" + kvp.first); } return _writer->Save(); } return false; } void MovieRecorder::RecordInput(vector> devices) { for(shared_ptr &device : devices) { _inputData << ("|" + device->GetTextState()); } _inputData << "\n"; } void MovieRecorder::OnLoadBattery(string extension, vector batteryData) { _batteryData[extension] = batteryData; } vector MovieRecorder::LoadBattery(string extension) { return vector(); }