#include "stdafx.h" #include "../Utilities/FolderUtilities.h" #include "../Utilities/ZipWriter.h" #include "../Utilities/ZipReader.h" #include "SaveStateManager.h" #include "MessageManager.h" #include "Console.h" #include "EmulationSettings.h" #include "VideoDecoder.h" const uint32_t SaveStateManager::FileFormatVersion; atomic SaveStateManager::_lastIndex(1); string SaveStateManager::GetStateFilepath(int stateIndex) { string folder = FolderUtilities::GetSaveStateFolder(); string filename = FolderUtilities::GetFilename(Console::GetRomName(), false) + "_" + std::to_string(stateIndex) + ".mst"; return FolderUtilities::CombinePath(folder, filename); } uint64_t SaveStateManager::GetStateInfo(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); if(file) { file.close(); return FolderUtilities::GetFileModificationTime(filepath); } return 0; } void SaveStateManager::MoveToNextSlot() { _lastIndex = (_lastIndex % MaxIndex) + 1; MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex)); } void SaveStateManager::MoveToPreviousSlot() { _lastIndex = (_lastIndex == 1 ? SaveStateManager::MaxIndex : (_lastIndex - 1)); MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex)); } void SaveStateManager::SaveState() { SaveState(_lastIndex); } bool SaveStateManager::LoadState() { return LoadState(_lastIndex); } void SaveStateManager::SaveState(ostream &stream) { Console::Pause(); uint32_t emuVersion = EmulationSettings::GetMesenVersion(); stream.write("MST", 3); stream.write((char*)&emuVersion, sizeof(emuVersion)); stream.write((char*)&SaveStateManager::FileFormatVersion, sizeof(uint32_t)); Console::SaveState(stream); Console::Resume(); } void SaveStateManager::SaveState(int stateIndex, bool displayMessage) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ofstream file(filepath, ios::out | ios::binary); if(file) { _lastIndex = stateIndex; SaveState(file); file.close(); if(displayMessage) { MessageManager::DisplayMessage("SaveStates", "SaveStateSaved", std::to_string(stateIndex)); } } } bool SaveStateManager::LoadState(istream &stream) { char header[3]; stream.read(header, 3); if(memcmp(header, "MST", 3) == 0) { uint32_t emuVersion, fileFormatVersion; stream.read((char*)&emuVersion, sizeof(emuVersion)); if(emuVersion > EmulationSettings::GetMesenVersion()) { MessageManager::DisplayMessage("SaveStates", "SaveStateNewerVersion"); return false; } stream.read((char*)&fileFormatVersion, sizeof(fileFormatVersion)); if(fileFormatVersion != SaveStateManager::FileFormatVersion) { MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion"); // , std::to_string(stateIndex)); return false; } Console::Pause(); Console::LoadState(stream); Console::Resume(); return true; } return false; } bool SaveStateManager::LoadState(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); bool result = false; if(file) { if(LoadState(file)) { _lastIndex = stateIndex; MessageManager::DisplayMessage("SaveStates", "SaveStateLoaded", std::to_string(stateIndex)); result = true; } else { MessageManager::DisplayMessage("SaveStates", "SaveStateInvalidFile"); } file.close(); } if(!result) { MessageManager::DisplayMessage("SaveStates", "SaveStateEmpty"); } return result; } void SaveStateManager::SaveRecentGame(string romName, string romPath, string patchPath, int32_t archiveFileIndex) { if(!EmulationSettings::CheckFlag(EmulationFlags::ConsoleMode) && !EmulationSettings::CheckFlag(EmulationFlags::DisableGameSelectionScreen) && Console::GetRomFormat() != RomFormat::Nsf) { string filename = FolderUtilities::GetFilename(Console::GetRomName(), false) + ".rgd"; ZipWriter writer(FolderUtilities::CombinePath(FolderUtilities::GetRecentGamesFolder(), filename)); std::stringstream pngStream; VideoDecoder::GetInstance()->TakeScreenshot(pngStream); writer.AddFile(pngStream, "Screenshot.png"); std::stringstream stateStream; SaveStateManager::SaveState(stateStream); writer.AddFile(stateStream, "Savestate.mst"); std::stringstream romInfoStream; romInfoStream << romName << std::endl; romInfoStream << romPath << std::endl; romInfoStream << patchPath << std::endl; romInfoStream << std::to_string(archiveFileIndex) << std::endl; writer.AddFile(romInfoStream, "RomInfo.txt"); } } void SaveStateManager::LoadRecentGame(string filename, bool resetGame) { ZipReader reader; reader.LoadArchive(filename); std::stringstream romInfoStream = reader.GetStream("RomInfo.txt"); std::stringstream stateStream = reader.GetStream("Savestate.mst"); string romName, romPath, patchPath, archiveIndex; std::getline(romInfoStream, romName); std::getline(romInfoStream, romPath); std::getline(romInfoStream, patchPath); std::getline(romInfoStream, archiveIndex); Console::Pause(); try { Console::LoadROM(romPath, nullptr, std::stoi(archiveIndex.c_str()), patchPath); if(!resetGame) { SaveStateManager::LoadState(stateStream); } } catch(std::exception ex) { Console::GetInstance()->Stop(); } Console::Resume(); }