using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Mesen.GUI.Config; namespace Mesen.GUI.Forms.Config { public partial class frmAudioConfig : BaseConfigForm { public frmAudioConfig() { InitializeComponent(); Entity = ConfigManager.Config.AudioInfo; AddBinding("EnableAudio", chkEnableAudio); AddBinding("MasterVolume", trkMaster); AddBinding("Square1Volume", trkSquare1Vol); AddBinding("Square2Volume", trkSquare2Vol); AddBinding("TriangleVolume", trkTriangleVol); AddBinding("NoiseVolume", trkNoiseVol); AddBinding("DmcVolume", trkDmcVol); AddBinding("AudioLatency", nudLatency); } protected override void OnFormClosed(FormClosedEventArgs e) { base.OnFormClosed(e); AudioInfo.ApplyConfig(); } private void AudioConfig_ValueChanged(object sender, EventArgs e) { if(!this.Updating) { UpdateObject(); AudioInfo.ApplyConfig(); } } private void btnReset_Click(object sender, EventArgs e) { AudioInfo config = Entity as AudioInfo; config.EnableAudio = true; config.AudioLatency = 100; config.MasterVolume = 50; config.Square2Volume = 50; config.Square1Volume = 50; config.TriangleVolume = 50; config.NoiseVolume = 50; config.DmcVolume = 50; UpdateUI(); AudioInfo.ApplyConfig(); } } }