#pragma once #include "stdafx.h" #include "PPU.h" #include "HdNesPack.h" #include "VideoDecoder.h" class HdPpu : public PPU { private: HdPpuPixelInfo* _screenTileBuffers[2]; HdPpuPixelInfo* _screenTiles; protected: void DrawPixel() { uint16_t bufferOffset = (_scanline << 8) + _cycle - 1; uint16_t &pixel = _currentOutputBuffer[bufferOffset]; _lastSprite = nullptr; if(IsRenderingEnabled() || ((_state.VideoRamAddr & 0x3F00) != 0x3F00)) { uint32_t color = GetPixelColor(); pixel = (_paletteRAM[color & 0x03 ? color : 0] & _paletteRamMask) | _intensifyColorBits; HdPpuPixelInfo &tileInfo = _screenTiles[bufferOffset]; if(_lastSprite && _flags.SpritesEnabled) { tileInfo.Sprite.TileIndex = _mapper->ToAbsoluteChrAddress(_lastSprite->TileAddr) / 16; tileInfo.Sprite.PaletteColors = ReadPaletteRAM(_lastSprite->PaletteOffset + 1) | (ReadPaletteRAM(_lastSprite->PaletteOffset + 2) << 8) | (ReadPaletteRAM(_lastSprite->PaletteOffset + 3) << 16); tileInfo.Sprite.OffsetY = _lastSprite->OffsetY; tileInfo.Sprite.OffsetX = _cycle - _lastSprite->SpriteX - 1; tileInfo.Sprite.HorizontalMirroring = _lastSprite->HorizontalMirror; tileInfo.Sprite.VerticalMirroring = _lastSprite->VerticalMirror; tileInfo.Sprite.BackgroundPriority = _lastSprite->BackgroundPriority; uint32_t backgroundColor = 0; if((_cycle > 8 || _flags.BackgroundMask) && _flags.BackgroundEnabled) { //BackgroundMask = false: Hide background in leftmost 8 pixels of screen backgroundColor = (((_state.LowBitShift << _state.XScroll) & 0x8000) >> 15) | (((_state.HighBitShift << _state.XScroll) & 0x8000) >> 14); } tileInfo.Sprite.BgColorIndex = backgroundColor; if(backgroundColor == 0) { tileInfo.Sprite.BgColor = ReadPaletteRAM(0); } else { tileInfo.Sprite.BgColor = ReadPaletteRAM(_lastSprite->PaletteOffset + backgroundColor); } } else { tileInfo.Sprite.TileIndex = HdPpuTileInfo::NoTile; } if(_flags.BackgroundEnabled) { TileInfo* lastTile = &((_state.XScroll + ((_cycle - 1) & 0x07) < 8) ? _previousTile : _currentTile); tileInfo.Tile.TileIndex = _mapper->ToAbsoluteChrAddress(lastTile->TileAddr) / 16; tileInfo.Tile.PaletteColors = ReadPaletteRAM(lastTile->PaletteOffset + 1) | (ReadPaletteRAM(lastTile->PaletteOffset + 2) << 8) | (ReadPaletteRAM(lastTile->PaletteOffset + 3) << 16); tileInfo.Tile.OffsetY = lastTile->OffsetY; tileInfo.Tile.BackgroundPriority = false; tileInfo.Tile.OffsetX = (_state.XScroll + ((_cycle - 1) & 0x07)) & 0x07; tileInfo.Tile.HorizontalMirroring = false; tileInfo.Tile.VerticalMirroring = false; tileInfo.Tile.BgColor = ReadPaletteRAM(0); } else { tileInfo.Tile.TileIndex = HdPpuTileInfo::NoTile; } } else { //"If the current VRAM address points in the range $3F00-$3FFF during forced blanking, the color indicated by this palette location will be shown on screen instead of the backdrop color." pixel = ReadPaletteRAM(_state.VideoRamAddr) | _intensifyColorBits; _screenTiles[bufferOffset].Tile.TileIndex = HdPpuTileInfo::NoTile; _screenTiles[bufferOffset].Sprite.TileIndex = HdPpuTileInfo::NoTile; } } public: HdPpu(BaseMapper* mapper) : PPU(mapper) { _screenTileBuffers[0] = new HdPpuPixelInfo[256 * 240]; _screenTileBuffers[1] = new HdPpuPixelInfo[256 * 240]; _screenTiles = _screenTileBuffers[0]; } ~HdPpu() { delete[] _screenTileBuffers[0]; delete[] _screenTileBuffers[1]; } void SendFrame() { VideoDecoder::GetInstance()->UpdateFrame(_currentOutputBuffer, _screenTiles); _currentOutputBuffer = (_currentOutputBuffer == _outputBuffers[0]) ? _outputBuffers[1] : _outputBuffers[0]; _screenTiles = (_screenTiles == _screenTileBuffers[0]) ? _screenTileBuffers[1] : _screenTileBuffers[0]; } };