#pragma once #include "stdafx.h" #include "../Utilities/SimpleLock.h" #include "EmulationSettings.h" class DrawCommand; class DebugHud { private: static DebugHud* _instance; vector> _commands; SimpleLock _commandLock; public: static DebugHud* GetInstance(); DebugHud(); ~DebugHud(); void Draw(uint32_t* argbBuffer, OverscanDimensions &overscan, uint32_t width, uint32_t frameNumber); void ClearScreen(); void DrawPixel(int x, int y, int color, int frameCount); void DrawLine(int x, int y, int x2, int y2, int color, int frameCount); void DrawRectangle(int x, int y, int width, int height, int color, bool fill, int frameCount); void DrawScreenBuffer(uint32_t* screenBuffer); void DrawString(int x, int y, string text, int color, int backColor, int frameCount); };