Left Hook
Right Hook
Left Jab
Right Jab
Straight
Body
Move Left
Move Right
Press
Release
Microphone
All Files (*.*)|*.*
Zip files (*.zip)|*.zip
Movie files (*.mmo)|*.mmo|All Files (*.*)|*.*
Wave files (*.wav)|*.wav|All Files (*.*)|*.*
Avi files (*.avi)|*.avi|All Files (*.*)|*.*
Palette Files (*.pal)|*.pal|All Files (*.*)|*.*
All supported formats (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF|NES Roms (*.nes, *.unf)|*.NES;*.UNF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*
All supported formats (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF|NES Roms (*.nes, *.unf)|*.NES;*.UNF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|IPS/UPS/BPS Patches (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|All (*.*)|*.*
Test files (*.mtp)|*.mtp|All (*.*)|*.*
All supported formats (*.cht, *.xml)|*.cht;*.xml
Mesen Savestates (*.mst)|*.mst|All files (*.*)|*.*
Family Basic Tape files (*.fbt)|*.fbt|All Files (*.*)|*.*
Load from file...
Save to file...
Clear History
Last Folder Used
Mouse mode enabled - press ESC or pause to release the cursor.
Bandai Microphone
Datach Barcode Reader
Resume
Pause
Start Server
Stop Server
Connect to Server
Disconnect
Player {0}
Expansion Device
Press {0} to exit fullscreen
{0} roms found
(not recommended)
Warning: This will reset ALL of settings and cannot be undone!
Continue?
Mesen could not find any games to load.
The selected folder cannot be written to - please select another folder and try again.
Details:
{0}
The following path overrides are invalid:
{0}
Please use valid and writable folders and try again.
All files will be copied from:
{0}
to
{1}
Once the copy is completed, Mesen will restart.
Continue?
{0} games and {1} cheats in database
{0} cheats imported for {1}.
Next Track (Hold to fast forward)
<no name>
<unknown>
The Visual Studio Runtime could not be installed properly.
<empty>
An error has occurred while trying to check for updates. Check your internet connection and try again.
Error details:
{0}
Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen to get the latest updates.
FDS bios not found. The bios is required to run FDS games.
Select bios file now?
Disk {0} Side {1}
File not found: {0}
The selected bios file is invalid.
This option allows Mesen to load HDNes-format HD packs if they are found.
HD Packs should be placed in the "HdPacks" folder in a subfolder matching the name of the ROM.
e.g: MyRom.nes should have their HD Pack in "HdPacks\MyRom\hires.txt".
Selects the scale and video filter to use when generating the PNG files
for the HD Pack. Use the "Prescale" filters to generate the tiles
at a larger scale without applying any transformation to the pixels.
This option is only available for CHR RAM games. CHR RAM games have no
fixed "banks" - they are dynamically created by the game's code.
This option alters the HD Pack Builder's behavior when grouping the tiles into
the PNG files - a smaller bank size will usually result in less PNG
files (but depending on the game's code, larger values may produce
better results).
When this option is enabled, the tiles in PNG files are sorted by the
frequency at which they are shown on the screen while recording (more
common palettes will be grouped together in the first PNG for a specific bank
number. If this option is unchecked, the PNGs will be sorted by palette -
each PNG will only contain up to 4 different colors in this case.
This option groups all the blank tiles sequentially into the same PNG
files - this helps reduce the number of PNG files produced by removing
almost-empty PNG files containing only blank tiles.
When enabled, this option will alter the display order of CHR banks
that contain only sprites to make the sprites easier to edit in the PNG file.
When enabled, this will make the builder ignore any pixels in the overscan area.
This is useful in games that contain glitches on the outer edge of the screen.
Incorrect palette combinations due to these glitches will be ignored and won't be shown in the PNG files.
The selected HD Pack is not compatible with the currently running game and cannot be installed.
An error occurred while trying to install the HD Pack:
{0}
The selected file is not a valid HD Pack.
The selected file is not a valid Zip file.
The destination folder ({0}) already exists - are you sure you want to overwrite it?
The HD Pack has been installed successfully. Do you want to reset the game and load the HD Pack now?
You are running the latest version of Mesen
Patch and reset the current game?
Please select a ROM matching the IPS/UPS/BPS patch file.
Unable to download file. Check your internet connection and try again.
Details:
{0}
Mesen could not launch because it was unable to load MesenCore.dll due to missing dependencies.
Mesen was unable to start due to missing files.
Error: MesenCore.dll is missing.
An unexpected error has occurred.
Error details:
{0}
Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.
Upgrade completed successfully.
The update process could not be started due to missing files.
The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.
Mesen could not connect to your Google Drive account - please try again.
The selected file ({0}) is not a valid cheat file.
The selected file ({0}) is not a valid XML file.
The selected cheat file ({0}) contains no cheats that match the selected game.
Are you sure you want to reset?
Are you sure you want to power cycle?
Are you sure you want to exit?
Fast Forward (Hold button)
Toggle Fast Forward
Rewind (Hold button)
Toggle Rewind
Rewind 10 seconds
Rewind 1 minute
Increase Speed
Decrease Speed
Pause
Reset
Power Cycle
Power Off
Exit
Take Screenshot
FDS - Switch Side
FDS - Insert Next Disk
VS - Insert Coin 1
VS - Insert Coin 2
Input Barcode
VS - Service Button
Select Next Save Slot
Select Previous Save Slot
Save State
Load State
Enable/Disable Cheat Codes
Enable/Disable Audio
Run Single Frame
FDS - Eject Disk
Set Scale 1x
Set Scale 2x
Set Scale 3x
Set Scale 4x
Set Scale 5x
Set Scale 6x
Toggle Fullscreen Mode
Toggle FPS Counter
Toggle Debug Information
Toggle Game Timer
Toggle Frame Counter
Toggle Lag Counter
Toggle OSD (On-Screen Display)
Toggle Display on Top
Toggle Background Layer
Toggle Sprite Layer
Toggle Keyboard Mode
Toggle Maximum Speed
Load Random Game
Save State - Slot 1
Save State - Slot 2
Save State - Slot 3
Save State - Slot 4
Save State - Slot 5
Save State - Slot 6
Save State - Slot 7
Save State - Slot 8
Save State - Slot 9
Save State - Slot 10
Save State to File
Load State - Slot 1
Load State - Slot 2
Load State - Slot 3
Load State - Slot 4
Load State - Slot 5
Load State - Slot 6
Load State - Slot 7
Load State - Slot 8
Load State - Slot 9
Load State - Slot 10
Load State - Auto Save Slot
Load State from File
Load Last Session
Open File
Open Debugger
Open Assembler
Open PPU Viewer
Open Memory Tools
Open Script Window
Open Trace Logger
Open APU Viewer
Open Event Viewer
None
Standard Controller
Zapper
Arkanoid Controller
SNES Controller
Power Pad
SNES Mouse
Subor Mouse
None
Zapper
Four Player Adapter
Arkanoid Controller
Oeka Kids Tablet
Family Trainer
Konami Hyper Shot
Family Basic Keyboard
Partytap
Pachinko Controller
Exciting Boxing Punching Bag
Jissen Mahjong Controller
Subor Keyboard
Barcode Battler
Hori Track
Bandai Hyper Shot
Turbo File
Battle Box
Default (No Stretching)
Auto (8:7 or 11:8 based on game)
NTSC (8:7)
PAL (11:8)
Standard (4:3)
Widescreen (16:9)
Custom
50 Hz
60 Hz
100 Hz
120 Hz
200 Hz
240 Hz
None
90°
180°
270°
None
NTSC
NTSC (Bisqwit) - 2x
NTSC (Bisqwit) - 4x
NTSC (Bisqwit) - 8x
xBRZ 2x
xBRZ 3x
xBRZ 4x
xBRZ 5x
xBRZ 6x
HQ 2x
HQ 3x
HQ 4x
Scale 2x
Scale 3x
Scale 4x
2xSai
Super2xSai
SuperEagle
Prescale 2x
Prescale 3x
Prescale 4x
Prescale 6x
Prescale 8x
Prescale 10x
NES
Famicom
RP2C03
RP2C04-0001
RP2C04-0002
RP2C04-0003
RP2C04-0004
RP2C05-01
RP2C05-02
RP2C05-03
RP2C05-04
RP2C05-05
Top Left
Top Right
Bottom Left
Bottom Right
User Account Default
English
Français
日本語
Português
Русский
Español
Українська
All 0s (Default)
All 1s
Random Values
Smaller than
Equal to
Not equal to
Greater than
Smaller
Equal
Not equal
Greater
None (Uncompressed)
Zip Motion Block Video (ZMBV)
Camstudio (CSCD)
Power on
Power on, with save data
Current state
NES RAM (2 KB)
PRG ROM
Work RAM
Save RAM
Register
CPU Memory
PPU Memory
Palette RAM
Sprite (OAM) RAM
Secondary OAM RAM
PRG ROM
CHR ROM
CHR RAM
Work RAM
Save RAM
NES RAM (2 KB)
None
Accumulator
Implicit
Immediate
Relative
Zero Page
Absolute
Zero Page, X
Zero Page, Y
Indirect
Indexed Indirect
Indirect Indexed
Indirect Indexed
Absolute, X
Absolute, X
Absolute, Y
Absolute, Y
Hexadecimal
Text
Text (Active only)
None
128 bytes
256 bytes
512 bytes
1 KB
2 KB
4 KB
8 KB
16 KB
32 KB
64 KB
128 KB
256 KB
512 KB
1024 KB
Reserved
NTSC
PAL
NTSC and PAL
VS System
Playchoice-10
Horizontal
Vertical
Four Screens
Horizontal
Vertical
Screen A
Screen B
Four Screens
PPU Register Write
PPU Register Read
Mapper Register Write
Mapper Register Read
NMI
IRQ
Sprite 0 Hit
RP2C03B
RP2C03G
RP2C04-0001
RP2C04-0002
RP2C04-0003
RP2C04-0004
RC2C03B
RC2C03C
RC2C05-01
RC2C05-02
RC2C05-03
RC2C05-04
RC2C05-05
Undefined
Undefined (2)
Undefined (3)
Ignore
On the right
On top