This resets all non-debugger shortcut keys to their default values due to values saved in the config switching from scan codes to virtual key codes.
196 lines
5.2 KiB
C#
196 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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using Mesen.GUI.Forms;
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namespace Mesen.GUI.Config
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{
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public class Configuration
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{
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private const int MaxRecentFiles = 10;
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private bool _needToSave = false;
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public string MesenVersion = "0.9.9";
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public PreferenceInfo PreferenceInfo;
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public AudioInfo AudioInfo;
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public VideoInfo VideoInfo;
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public InputInfo InputInfo;
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public EmulationInfo EmulationInfo;
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public List<RecentItem> RecentFiles;
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public List<CheatInfo> Cheats;
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public bool DisableAllCheats;
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public NesModel Region;
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public ClientConnectionInfo ClientConnectionInfo;
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public ServerInfo ServerInfo;
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public PlayerProfile Profile;
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public DebugInfo DebugInfo;
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public AviRecordInfo AviRecordInfo;
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public MovieRecordInfo MovieRecordInfo;
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public HistoryViewerInfo HistoryViewerInfo;
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public List<GameSpecificInfo> GameSpecificSettings;
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public Point? WindowLocation;
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public Size? WindowSize;
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public Point CheatWindowLocation;
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public Size CheatWindowSize;
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public Configuration()
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{
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Profile = new PlayerProfile();
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ClientConnectionInfo = new ClientConnectionInfo();
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ServerInfo = new ServerInfo();
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AudioInfo = new AudioInfo();
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VideoInfo = new VideoInfo();
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PreferenceInfo = new PreferenceInfo();
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EmulationInfo = new EmulationInfo();
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RecentFiles = new List<RecentItem>();
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InputInfo = new InputInfo();
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Cheats = new List<CheatInfo>();
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DebugInfo = new DebugInfo();
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AviRecordInfo = new AviRecordInfo();
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MovieRecordInfo = new MovieRecordInfo();
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HistoryViewerInfo = new HistoryViewerInfo();
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GameSpecificSettings = new List<GameSpecificInfo>();
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}
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~Configuration()
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{
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//Try to save before destruction if we were unable to save at a previous point in time
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Save();
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}
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public void Save()
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{
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if(_needToSave) {
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Serialize(ConfigManager.ConfigFile);
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}
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}
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public bool NeedToSave
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{
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set
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{
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_needToSave = value;
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}
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}
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public void ApplyConfig()
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{
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InputInfo.ApplyConfig();
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VideoInfo.ApplyConfig();
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AudioInfo.ApplyConfig();
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PreferenceInfo.ApplyConfig();
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EmulationInfo.ApplyConfig();
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DebugInfo.ApplyConfig();
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InteropEmu.SetNesModel(Region);
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}
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public void InitializeDefaults()
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{
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if(!Program.IsMono && PreferenceInfo.NeedWindowsShortcutReset) {
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//TODO: Temporary code to reset shortcuts in 0.9.9 dev builds, will need to be moved to upgrade process for next release
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InputInfo.Controllers = new List<ControllerInfo>();
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PreferenceInfo.DefaultsInitialized = false;
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PreferenceInfo.NeedWindowsShortcutReset = false;
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}
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InputInfo.InitializeDefaults();
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PreferenceInfo.InitializeDefaults();
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}
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public void AddRecentFile(ResourcePath romFile, ResourcePath? patchFile)
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{
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RecentItem existingItem = RecentFiles.Where((item) => item.RomFile == romFile && item.PatchFile == patchFile).FirstOrDefault();
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if(existingItem != null) {
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RecentFiles.Remove(existingItem);
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}
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RecentItem recentItem = new RecentItem { RomFile = romFile, PatchFile = patchFile };
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RecentFiles.Insert(0, recentItem);
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if(RecentFiles.Count > Configuration.MaxRecentFiles) {
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RecentFiles.RemoveAt(Configuration.MaxRecentFiles);
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}
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ConfigManager.ApplyChanges();
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}
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public static Configuration Deserialize(string configFile)
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{
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Configuration config;
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try {
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XmlSerializer xmlSerializer = new XmlSerializer(typeof(Configuration));
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using(TextReader textReader = new StreamReader(configFile)) {
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config = (Configuration)xmlSerializer.Deserialize(textReader);
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}
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} catch {
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config = new Configuration();
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}
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return config;
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}
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public void Serialize(string configFile)
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{
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try {
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if(!ConfigManager.DoNotSaveSettings) {
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XmlSerializer xmlSerializer = new XmlSerializer(typeof(Configuration));
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using(TextWriter textWriter = new StreamWriter(configFile)) {
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xmlSerializer.Serialize(textWriter, this);
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}
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}
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_needToSave = false;
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} catch {
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//This can sometime fail due to the file being used by another Mesen instance, etc.
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//In this case, the _needToSave flag will still be set, and the config will be saved when the emulator is closed
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}
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}
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public Configuration Clone()
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{
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XmlSerializer xmlSerializer = new XmlSerializer(typeof(Configuration));
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StringWriter stringWriter = new StringWriter();
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xmlSerializer.Serialize(stringWriter, this);
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StringReader stringReader = new StringReader(stringWriter.ToString());
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Configuration config = (Configuration)xmlSerializer.Deserialize(stringReader);
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config.NeedToSave = false;
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return config;
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}
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}
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public class RecentItem
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{
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public ResourcePath RomFile;
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public ResourcePath? PatchFile;
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public override string ToString()
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{
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string text;
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if(ConfigManager.Config.PreferenceInfo.ShowFullPathInRecents) {
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text = RomFile.ReadablePath.Replace("&", "&&");
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} else {
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text = Path.GetFileName(RomFile.FileName).Replace("&", "&&");
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}
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if(PatchFile.HasValue) {
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text += " [" + Path.GetFileName(PatchFile.Value) + "]";
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}
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return text;
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}
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}
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[Flags]
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public enum DefaultKeyMappingType
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{
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None = 0,
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Xbox = 1,
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Ps4 = 2,
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WasdKeys = 4,
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ArrowKeys = 8
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}
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}
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