174 lines
6.5 KiB
C++
174 lines
6.5 KiB
C++
#include "stdafx.h"
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#include "HdPpu.h"
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#include "CPU.h"
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#include "Console.h"
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#include "HdNesPack.h"
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#include "VideoDecoder.h"
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#include "RewindManager.h"
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#include "HdPackConditions.h"
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#include "NotificationManager.h"
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#include "BaseMapper.h"
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#include "MemoryManager.h"
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void HdPpu::DrawPixel()
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{
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uint16_t bufferOffset = (_scanline << 8) + _cycle - 1;
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uint16_t &pixel = _currentOutputBuffer[bufferOffset];
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_lastSprite = nullptr;
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if(IsRenderingEnabled() || ((_state.VideoRamAddr & 0x3F00) != 0x3F00)) {
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bool isChrRam = !_console->GetMapper()->HasChrRom();
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BaseMapper *mapper = _console->GetMapper();
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uint32_t color = GetPixelColor();
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pixel = (_paletteRAM[color & 0x03 ? color : 0] & _paletteRamMask) | _intensifyColorBits;
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TileInfo* lastTile = &((_state.XScroll + ((_cycle - 1) & 0x07) < 8) ? _previousTile : _currentTile);
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uint32_t backgroundColor = 0;
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if(_flags.BackgroundEnabled && _cycle > _minimumDrawBgCycle) {
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backgroundColor = (((_state.LowBitShift << _state.XScroll) & 0x8000) >> 15) | (((_state.HighBitShift << _state.XScroll) & 0x8000) >> 14);
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}
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HdPpuPixelInfo &tileInfo = _info->ScreenTiles[bufferOffset];
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tileInfo.Grayscale = _paletteRamMask == 0x30;
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tileInfo.EmphasisBits = _intensifyColorBits >> 6;
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tileInfo.Tile.PpuBackgroundColor = ReadPaletteRAM(0);
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tileInfo.Tile.BgColorIndex = backgroundColor;
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if(backgroundColor == 0) {
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tileInfo.Tile.BgColor = tileInfo.Tile.PpuBackgroundColor;
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} else {
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tileInfo.Tile.BgColor = ReadPaletteRAM(lastTile->PaletteOffset + backgroundColor);
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}
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tileInfo.XScroll = _state.XScroll;
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tileInfo.TmpVideoRamAddr = _state.TmpVideoRamAddr;
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if(_lastSprite && _flags.SpritesEnabled) {
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int j = 0;
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for(uint8_t i = 0; i < _spriteCount; i++) {
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int32_t shift = (int32_t)_cycle - _spriteTiles[i].SpriteX - 1;
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SpriteInfo& sprite = _spriteTiles[i];
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if(shift >= 0 && shift < 8) {
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tileInfo.Sprite[j].TileIndex = sprite.AbsoluteTileAddr / 16;
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if(isChrRam) {
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mapper->CopyChrTile(sprite.AbsoluteTileAddr & 0xFFFFFFF0, tileInfo.Sprite[j].TileData);
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}
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if(_version >= 100) {
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tileInfo.Sprite[j].PaletteColors = 0xFF000000 | _paletteRAM[sprite.PaletteOffset + 3] | (_paletteRAM[sprite.PaletteOffset + 2] << 8) | (_paletteRAM[sprite.PaletteOffset + 1] << 16);
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} else {
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tileInfo.Sprite[j].PaletteColors = _paletteRAM[sprite.PaletteOffset + 3] | (_paletteRAM[sprite.PaletteOffset + 2] << 8) | (_paletteRAM[sprite.PaletteOffset + 1] << 16);
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}
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if(sprite.OffsetY >= 8) {
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tileInfo.Sprite[j].OffsetY = sprite.OffsetY - 8;
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} else {
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tileInfo.Sprite[j].OffsetY = sprite.OffsetY;
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}
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tileInfo.Sprite[j].OffsetX = shift;
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tileInfo.Sprite[j].HorizontalMirroring = sprite.HorizontalMirror;
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tileInfo.Sprite[j].VerticalMirroring = sprite.VerticalMirror;
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tileInfo.Sprite[j].BackgroundPriority = sprite.BackgroundPriority;
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int32_t shift = (int32_t)_cycle - sprite.SpriteX - 1;
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if(sprite.HorizontalMirror) {
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tileInfo.Sprite[j].SpriteColorIndex = ((sprite.LowByte >> shift) & 0x01) | ((sprite.HighByte >> shift) & 0x01) << 1;
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} else {
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tileInfo.Sprite[j].SpriteColorIndex = ((sprite.LowByte << shift) & 0x80) >> 7 | ((sprite.HighByte << shift) & 0x80) >> 6;
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}
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if(tileInfo.Sprite[j].SpriteColorIndex == 0) {
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tileInfo.Sprite[j].SpriteColor = ReadPaletteRAM(0);
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} else {
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tileInfo.Sprite[j].SpriteColor = ReadPaletteRAM(sprite.PaletteOffset + tileInfo.Sprite[j].SpriteColorIndex);
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}
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tileInfo.Sprite[j].PpuBackgroundColor = tileInfo.Tile.PpuBackgroundColor;
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tileInfo.Sprite[j].BgColorIndex = tileInfo.Tile.BgColorIndex;
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j++;
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if(j >= 4) {
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break;
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}
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}
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}
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tileInfo.SpriteCount = j;
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} else {
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tileInfo.SpriteCount = 0;
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}
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if(_flags.BackgroundEnabled && _cycle > _minimumDrawBgCycle) {
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tileInfo.Tile.TileIndex = lastTile->AbsoluteTileAddr / 16;
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if(isChrRam) {
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mapper->CopyChrTile(lastTile->AbsoluteTileAddr & 0xFFFFFFF0, tileInfo.Tile.TileData);
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}
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if(_version >= 100) {
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tileInfo.Tile.PaletteColors = _paletteRAM[lastTile->PaletteOffset + 3] | (_paletteRAM[lastTile->PaletteOffset + 2] << 8) | (_paletteRAM[lastTile->PaletteOffset + 1] << 16) | (_paletteRAM[0] << 24);
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} else {
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tileInfo.Tile.PaletteColors = _paletteRAM[lastTile->PaletteOffset + 3] | (_paletteRAM[lastTile->PaletteOffset + 2] << 8) | (_paletteRAM[lastTile->PaletteOffset + 1] << 16);
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}
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tileInfo.Tile.OffsetY = lastTile->OffsetY;
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tileInfo.Tile.OffsetX = (_state.XScroll + ((_cycle - 1) & 0x07)) & 0x07;
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} else {
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tileInfo.Tile.TileIndex = HdPpuTileInfo::NoTile;
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}
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} else {
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//"If the current VRAM address points in the range $3F00-$3FFF during forced blanking, the color indicated by this palette location will be shown on screen instead of the backdrop color."
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pixel = ReadPaletteRAM(_state.VideoRamAddr) | _intensifyColorBits;
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_info->ScreenTiles[bufferOffset].Tile.TileIndex = HdPpuTileInfo::NoTile;
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_info->ScreenTiles[bufferOffset].SpriteCount = 0;
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}
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}
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HdPpu::HdPpu(shared_ptr<Console> console, HdPackData * hdData) : PPU(console)
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{
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_hdData = hdData;
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if(_hdData) {
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_version = _hdData->Version;
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bool isChrRamGame = !console->GetMapper()->HasChrRom();
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_screenInfo[0] = new HdScreenInfo(isChrRamGame);
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_screenInfo[1] = new HdScreenInfo(isChrRamGame);
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_info = _screenInfo[0];
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}
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}
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HdPpu::~HdPpu()
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{
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if(_hdData) {
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delete _screenInfo[0];
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delete _screenInfo[1];
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}
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}
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void HdPpu::SendFrame()
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{
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_console->GetNotificationManager()->SendNotification(ConsoleNotificationType::PpuFrameDone, _currentOutputBuffer);
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_info->FrameNumber = _frameCount;
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_info->WatchedAddressValues.clear();
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for(uint32_t address : _hdData->WatchedMemoryAddresses) {
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if(address & HdPackBaseMemoryCondition::PpuMemoryMarker) {
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if((address & 0x3FFF) >= 0x3F00) {
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_info->WatchedAddressValues[address] = ReadPaletteRAM(address);
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} else {
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_info->WatchedAddressValues[address] = _console->GetMapper()->DebugReadVRAM(address & 0x3FFF, true);
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}
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} else {
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_info->WatchedAddressValues[address] = _console->GetMemoryManager()->DebugRead(address);
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}
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}
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#ifdef LIBRETRO
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_console->GetVideoDecoder()->UpdateFrameSync(_currentOutputBuffer, _info);
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#else
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if(_console->GetRewindManager()->IsRewinding()) {
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_console->GetVideoDecoder()->UpdateFrameSync(_currentOutputBuffer, _info);
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} else {
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_console->GetVideoDecoder()->UpdateFrame(_currentOutputBuffer, _info);
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}
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_currentOutputBuffer = (_currentOutputBuffer == _outputBuffers[0]) ? _outputBuffers[1] : _outputBuffers[0];
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_info = (_info == _screenInfo[0]) ? _screenInfo[1] : _screenInfo[0];
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#endif
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}
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