111 lines
4.3 KiB
C#
111 lines
4.3 KiB
C#
namespace Mesen.GUI.Forms.Config
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{
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partial class ctrlKeyBindingHint
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if(disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.pnlHint = new System.Windows.Forms.Panel();
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this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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this.lblHint = new System.Windows.Forms.Label();
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this.picHint = new System.Windows.Forms.PictureBox();
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this.pnlHint.SuspendLayout();
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this.tableLayoutPanel1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.picHint)).BeginInit();
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this.SuspendLayout();
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//
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// pnlHint
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//
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this.pnlHint.BackColor = System.Drawing.Color.WhiteSmoke;
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this.pnlHint.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.pnlHint.Controls.Add(this.tableLayoutPanel1);
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this.pnlHint.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pnlHint.Location = new System.Drawing.Point(3, 0);
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this.pnlHint.Name = "pnlHint";
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this.pnlHint.Size = new System.Drawing.Size(441, 31);
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this.pnlHint.TabIndex = 6;
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//
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// tableLayoutPanel1
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//
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this.tableLayoutPanel1.ColumnCount = 2;
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.Controls.Add(this.lblHint, 1, 0);
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this.tableLayoutPanel1.Controls.Add(this.picHint, 0, 0);
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this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
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this.tableLayoutPanel1.Name = "tableLayoutPanel1";
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this.tableLayoutPanel1.RowCount = 1;
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.Size = new System.Drawing.Size(439, 29);
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this.tableLayoutPanel1.TabIndex = 1;
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//
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// lblHint
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//
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this.lblHint.AutoSize = true;
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this.lblHint.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblHint.Location = new System.Drawing.Point(25, 0);
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this.lblHint.Name = "lblHint";
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this.lblHint.Size = new System.Drawing.Size(411, 29);
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this.lblHint.TabIndex = 1;
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this.lblHint.Text = "Tabs with an icon contain key bindings for this player.\r\nEach button can be mappe" +
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"d to up to 4 different keyboard keys or gamepad buttons.";
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//
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// picHint
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//
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this.picHint.BackgroundImage = global::Mesen.GUI.Properties.Resources.Help;
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this.picHint.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
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this.picHint.Location = new System.Drawing.Point(3, 5);
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this.picHint.Margin = new System.Windows.Forms.Padding(3, 5, 3, 3);
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this.picHint.Name = "picHint";
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this.picHint.Size = new System.Drawing.Size(16, 16);
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this.picHint.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.picHint.TabIndex = 0;
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this.picHint.TabStop = false;
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//
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// ctrlKeyBindingHint
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.pnlHint);
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this.Name = "ctrlKeyBindingHint";
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this.Padding = new System.Windows.Forms.Padding(3, 0, 3, 0);
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this.Size = new System.Drawing.Size(447, 31);
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this.pnlHint.ResumeLayout(false);
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this.tableLayoutPanel1.ResumeLayout(false);
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this.tableLayoutPanel1.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.picHint)).EndInit();
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Panel pnlHint;
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private System.Windows.Forms.PictureBox picHint;
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private System.Windows.Forms.Label lblHint;
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private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
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}
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}
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