Mesen-X/GUI/GamePad.cpp
2014-06-21 19:03:13 -04:00

27 lines
451 B
C++

#include "stdafx.h"
#include "GamePad.h"
GamePad::GamePad()
{
}
bool GamePad::Initialize()
{
int controllerId = -1;
for(DWORD i = 0; i < XUSER_MAX_COUNT && controllerId == -1; i++) {
ZeroMemory(&_state, sizeof(XINPUT_STATE));
if(XInputGetState(i, &_state) == ERROR_SUCCESS) {
controllerId = i;
}
}
return controllerId != -1;
}
bool GamePad::IsPressed(WORD button)
{
Initialize();
return (_state.Gamepad.wButtons & button) != 0;
}