Mesen-X/Core/GameDatabase.h
Souryo 062d22ae80 Work/Save ram general improvements.
-Added support for work ram size field in NES 2.0
-Updated DB to list both work ram & save ram sizes
-Fixed MMC1/MMC3 implementation (and implemented the wram/sram protection bits)
Holy Diver tests now all pass (except a minor IRQ timing issue for FME7)
2016-07-26 19:19:28 -04:00

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#pragma once
#include "stdafx.h"
#include <unordered_map>
#include "RomData.h"
class GameDatabase
{
private:
static std::unordered_map<uint32_t, GameInfo> _gameDatabase;
template<typename T> static T ToInt(string value);
static vector<string> split(const string &s, char delim);
static GameSystem GetGameSystem(string system);
static uint8_t GetSubMapper(GameInfo &info);
static void InitializeInputDevices(string inputType, GameSystem system);
static void InitDatabase();
static void UpdateRomData(GameInfo &info, RomData &romData);
public:
static void SetGameInfo(uint32_t romCrc, RomData &romData, bool updateRomData);
};