111 lines
No EOL
4.2 KiB
C#
111 lines
No EOL
4.2 KiB
C#
namespace Mesen.GUI.Forms.Config
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{
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partial class frmGameConfig
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if(disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.tlpMain = new System.Windows.Forms.TableLayoutPanel();
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this.grpDipSwitches = new System.Windows.Forms.GroupBox();
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this.btnReset = new System.Windows.Forms.Button();
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this.baseConfigPanel.SuspendLayout();
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this.tlpMain.SuspendLayout();
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this.SuspendLayout();
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//
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// baseConfigPanel
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//
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this.baseConfigPanel.Controls.Add(this.btnReset);
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this.baseConfigPanel.Location = new System.Drawing.Point(0, 246);
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this.baseConfigPanel.Size = new System.Drawing.Size(305, 29);
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this.baseConfigPanel.Controls.SetChildIndex(this.btnReset, 0);
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//
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// tlpMain
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//
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this.tlpMain.ColumnCount = 2;
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this.tlpMain.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
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this.tlpMain.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tlpMain.Controls.Add(this.grpDipSwitches, 0, 0);
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this.tlpMain.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tlpMain.Location = new System.Drawing.Point(0, 0);
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this.tlpMain.Name = "tlpMain";
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this.tlpMain.RowCount = 1;
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this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tlpMain.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tlpMain.Size = new System.Drawing.Size(305, 275);
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this.tlpMain.TabIndex = 0;
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//
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// grpDipSwitches
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//
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this.tlpMain.SetColumnSpan(this.grpDipSwitches, 2);
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this.grpDipSwitches.Dock = System.Windows.Forms.DockStyle.Fill;
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this.grpDipSwitches.Location = new System.Drawing.Point(3, 3);
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this.grpDipSwitches.Margin = new System.Windows.Forms.Padding(3, 3, 3, 30);
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this.grpDipSwitches.Name = "grpDipSwitches";
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this.grpDipSwitches.Size = new System.Drawing.Size(299, 242);
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this.grpDipSwitches.TabIndex = 3;
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this.grpDipSwitches.TabStop = false;
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this.grpDipSwitches.Text = "DIP Switches";
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//
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// btnReset
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//
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this.btnReset.AutoSize = true;
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this.btnReset.Location = new System.Drawing.Point(6, 3);
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this.btnReset.Name = "btnReset";
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this.btnReset.Size = new System.Drawing.Size(94, 23);
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this.btnReset.TabIndex = 3;
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this.btnReset.Text = "Reset to Default";
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this.btnReset.UseVisualStyleBackColor = true;
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this.btnReset.Click += new System.EventHandler(this.btnReset_Click);
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//
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// frmGameConfig
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(305, 275);
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this.Controls.Add(this.tlpMain);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "frmGameConfig";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Game Configuration";
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this.Controls.SetChildIndex(this.tlpMain, 0);
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this.Controls.SetChildIndex(this.baseConfigPanel, 0);
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this.baseConfigPanel.ResumeLayout(false);
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this.baseConfigPanel.PerformLayout();
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this.tlpMain.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.TableLayoutPanel tlpMain;
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private System.Windows.Forms.GroupBox grpDipSwitches;
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private System.Windows.Forms.Button btnReset;
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}
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} |