6ea0f4f40d
This reverts commitf1696a90be
, reversing changes made toc130c1df82
.
403 lines
13 KiB
C++
403 lines
13 KiB
C++
#include "stdafx.h"
|
|
#include "ControlManager.h"
|
|
#include "BaseMapper.h"
|
|
#include "EmulationSettings.h"
|
|
#include "Console.h"
|
|
#include "GameServerConnection.h"
|
|
#include "MemoryManager.h"
|
|
#include "IKeyManager.h"
|
|
#include "IInputProvider.h"
|
|
#include "IInputRecorder.h"
|
|
#include "BatteryManager.h"
|
|
#include "StandardController.h"
|
|
#include "Zapper.h"
|
|
#include "ArkanoidController.h"
|
|
#include "OekaKidsTablet.h"
|
|
#include "FourScore.h"
|
|
#include "SnesController.h"
|
|
#include "SnesMouse.h"
|
|
#include "PowerPad.h"
|
|
#include "FamilyMatTrainer.h"
|
|
#include "KonamiHyperShot.h"
|
|
#include "FamilyBasicKeyboard.h"
|
|
#include "FamilyBasicDataRecorder.h"
|
|
#include "PartyTap.h"
|
|
#include "PachinkoController.h"
|
|
#include "ExcitingBoxingController.h"
|
|
#include "SuborKeyboard.h"
|
|
#include "SuborMouse.h"
|
|
#include "JissenMahjongController.h"
|
|
#include "BarcodeBattlerReader.h"
|
|
#include "HoriTrack.h"
|
|
#include "BandaiHyperShot.h"
|
|
#include "VsZapper.h"
|
|
#include "AsciiTurboFile.h"
|
|
#include "BattleBox.h"
|
|
#include "VbController.h"
|
|
|
|
ControlManager::ControlManager(shared_ptr<Console> console, shared_ptr<BaseControlDevice> systemActionManager, shared_ptr<BaseControlDevice> mapperControlDevice)
|
|
{
|
|
_console = console;
|
|
_systemActionManager = systemActionManager;
|
|
_mapperControlDevice = mapperControlDevice;
|
|
_pollCounter = 0;
|
|
}
|
|
|
|
ControlManager::~ControlManager()
|
|
{
|
|
}
|
|
|
|
void ControlManager::RegisterInputProvider(IInputProvider* provider)
|
|
{
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
_inputProviders.push_back(provider);
|
|
}
|
|
|
|
void ControlManager::UnregisterInputProvider(IInputProvider* provider)
|
|
{
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
vector<IInputProvider*> &vec = _inputProviders;
|
|
vec.erase(std::remove(vec.begin(), vec.end(), provider), vec.end());
|
|
}
|
|
|
|
void ControlManager::RegisterInputRecorder(IInputRecorder* provider)
|
|
{
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
_inputRecorders.push_back(provider);
|
|
}
|
|
|
|
void ControlManager::UnregisterInputRecorder(IInputRecorder* provider)
|
|
{
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
vector<IInputRecorder*> &vec = _inputRecorders;
|
|
vec.erase(std::remove(vec.begin(), vec.end(), provider), vec.end());
|
|
}
|
|
|
|
vector<ControlDeviceState> ControlManager::GetPortStates()
|
|
{
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
|
|
vector<ControlDeviceState> states;
|
|
for(int i = 0; i < 4; i++) {
|
|
shared_ptr<BaseControlDevice> device = GetControlDevice(i);
|
|
if(device) {
|
|
states.push_back(device->GetRawState());
|
|
} else {
|
|
states.push_back(ControlDeviceState());
|
|
}
|
|
}
|
|
return states;
|
|
}
|
|
|
|
shared_ptr<BaseControlDevice> ControlManager::GetControlDevice(uint8_t port)
|
|
{
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
|
|
auto result = std::find_if(_controlDevices.begin(), _controlDevices.end(), [port](const shared_ptr<BaseControlDevice> control) { return control->GetPort() == port; });
|
|
if(result != _controlDevices.end()) {
|
|
return *result;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
vector<shared_ptr<BaseControlDevice>> ControlManager::GetControlDevices()
|
|
{
|
|
return _controlDevices;
|
|
}
|
|
|
|
void ControlManager::RegisterControlDevice(shared_ptr<BaseControlDevice> controlDevice)
|
|
{
|
|
_controlDevices.push_back(controlDevice);
|
|
}
|
|
|
|
ControllerType ControlManager::GetControllerType(uint8_t port)
|
|
{
|
|
return _console->GetSettings()->GetControllerType(port);
|
|
}
|
|
|
|
shared_ptr<BaseControlDevice> ControlManager::CreateControllerDevice(ControllerType type, uint8_t port, shared_ptr<Console> console)
|
|
{
|
|
shared_ptr<BaseControlDevice> device;
|
|
|
|
switch(type) {
|
|
case ControllerType::None: break;
|
|
case ControllerType::StandardController: device.reset(new StandardController(console, port, console->GetSettings()->GetControllerKeys(port))); break;
|
|
case ControllerType::Zapper: device.reset(new Zapper(console, port)); break;
|
|
case ControllerType::ArkanoidController: device.reset(new ArkanoidController(console, port)); break;
|
|
case ControllerType::SnesController: device.reset(new SnesController(console, port, console->GetSettings()->GetControllerKeys(port))); break;
|
|
case ControllerType::PowerPad: device.reset(new PowerPad(console, port, console->GetSettings()->GetControllerKeys(port))); break;
|
|
case ControllerType::SnesMouse: device.reset(new SnesMouse(console, port)); break;
|
|
case ControllerType::SuborMouse: device.reset(new SuborMouse(console, port)); break;
|
|
case ControllerType::VsZapper: device.reset(new VsZapper(console, port)); break;
|
|
case ControllerType::VbController: device.reset(new VbController(console, port, console->GetSettings()->GetControllerKeys(port))); break;
|
|
}
|
|
|
|
return device;
|
|
}
|
|
|
|
shared_ptr<BaseControlDevice> ControlManager::CreateExpansionDevice(ExpansionPortDevice type, shared_ptr<Console> console)
|
|
{
|
|
shared_ptr<BaseControlDevice> device;
|
|
|
|
switch(type) {
|
|
case ExpansionPortDevice::Zapper: device.reset(new Zapper(console, BaseControlDevice::ExpDevicePort)); break;
|
|
case ExpansionPortDevice::ArkanoidController: device.reset(new ArkanoidController(console, BaseControlDevice::ExpDevicePort)); break;
|
|
case ExpansionPortDevice::OekaKidsTablet: device.reset(new OekaKidsTablet(console)); break;
|
|
case ExpansionPortDevice::FamilyTrainerMat: device.reset(new FamilyMatTrainer(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::KonamiHyperShot: device.reset(new KonamiHyperShot(console, console->GetSettings()->GetControllerKeys(0), console->GetSettings()->GetControllerKeys(1))); break;
|
|
case ExpansionPortDevice::FamilyBasicKeyboard: device.reset(new FamilyBasicKeyboard(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::PartyTap: device.reset(new PartyTap(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::Pachinko: device.reset(new PachinkoController(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::ExcitingBoxing: device.reset(new ExcitingBoxingController(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::JissenMahjong: device.reset(new JissenMahjongController(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::SuborKeyboard: device.reset(new SuborKeyboard(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::BarcodeBattler: device.reset(new BarcodeBattlerReader(console)); break;
|
|
case ExpansionPortDevice::HoriTrack: device.reset(new HoriTrack(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::BandaiHyperShot: device.reset(new BandaiHyperShot(console, console->GetSettings()->GetControllerKeys(0))); break;
|
|
case ExpansionPortDevice::AsciiTurboFile: device.reset(new AsciiTurboFile(console)); break;
|
|
case ExpansionPortDevice::BattleBox: device.reset(new BattleBox(console)); break;
|
|
|
|
case ExpansionPortDevice::FourPlayerAdapter:
|
|
default: break;
|
|
}
|
|
|
|
return device;
|
|
}
|
|
|
|
void ControlManager::UpdateControlDevices()
|
|
{
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
EmulationSettings* settings = _console->GetSettings();
|
|
|
|
//Reset update flag
|
|
settings->NeedControllerUpdate();
|
|
|
|
bool hadKeyboard = HasKeyboard();
|
|
|
|
_controlDevices.clear();
|
|
|
|
RegisterControlDevice(_systemActionManager);
|
|
|
|
bool fourScore = settings->CheckFlag(EmulationFlags::HasFourScore);
|
|
ConsoleType consoleType = settings->GetConsoleType();
|
|
ExpansionPortDevice expansionDevice = settings->GetExpansionDevice();
|
|
|
|
if(consoleType != ConsoleType::Famicom) {
|
|
expansionDevice = ExpansionPortDevice::None;
|
|
} else if(expansionDevice != ExpansionPortDevice::FourPlayerAdapter) {
|
|
fourScore = false;
|
|
}
|
|
|
|
for(int i = 0; i < (fourScore ? 4 : 2); i++) {
|
|
shared_ptr<BaseControlDevice> device = CreateControllerDevice(GetControllerType(i), i, _console);
|
|
if(device) {
|
|
RegisterControlDevice(device);
|
|
}
|
|
}
|
|
|
|
if(fourScore && consoleType == ConsoleType::Nes) {
|
|
//FourScore is only used to provide the signature for reads past the first 16 reads
|
|
RegisterControlDevice(shared_ptr<FourScore>(new FourScore(_console)));
|
|
}
|
|
|
|
shared_ptr<BaseControlDevice> expDevice = CreateExpansionDevice(expansionDevice, _console);
|
|
if(expDevice) {
|
|
RegisterControlDevice(expDevice);
|
|
}
|
|
|
|
bool hasKeyboard = HasKeyboard();
|
|
if(!hasKeyboard) {
|
|
settings->DisableKeyboardMode();
|
|
} else if(!hadKeyboard && hasKeyboard) {
|
|
settings->EnableKeyboardMode();
|
|
}
|
|
|
|
if(_mapperControlDevice) {
|
|
RegisterControlDevice(_mapperControlDevice);
|
|
}
|
|
|
|
if(std::dynamic_pointer_cast<FamilyBasicKeyboard>(expDevice)) {
|
|
//Automatically connect the data recorder if the keyboard is connected
|
|
RegisterControlDevice(shared_ptr<FamilyBasicDataRecorder>(new FamilyBasicDataRecorder(_console)));
|
|
}
|
|
}
|
|
|
|
bool ControlManager::HasKeyboard()
|
|
{
|
|
shared_ptr<BaseControlDevice> expDevice = GetControlDevice(BaseControlDevice::ExpDevicePort);
|
|
return expDevice && expDevice->IsKeyboard();
|
|
}
|
|
|
|
uint8_t ControlManager::GetOpenBusMask(uint8_t port)
|
|
{
|
|
//"In the NES and Famicom, the top three (or five) bits are not driven, and so retain the bits of the previous byte on the bus.
|
|
//Usually this is the most significant byte of the address of the controller port - 0x40.
|
|
//Paperboy relies on this behavior and requires that reads from the controller ports return exactly $40 or $41 as appropriate."
|
|
|
|
switch(_console->GetSettings()->GetConsoleType()) {
|
|
default:
|
|
case ConsoleType::Nes:
|
|
if(_console->GetSettings()->CheckFlag(EmulationFlags::UseNes101Hvc101Behavior)) {
|
|
return port == 0 ? 0xE4 : 0xE0;
|
|
} else {
|
|
return 0xE0;
|
|
}
|
|
|
|
case ConsoleType::Famicom:
|
|
if(_console->GetSettings()->CheckFlag(EmulationFlags::UseNes101Hvc101Behavior)) {
|
|
return port == 0 ? 0xF8 : 0xE0;
|
|
} else {
|
|
return port == 0 ? 0xF8 : 0xE0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ControlManager::RemapControllerButtons()
|
|
{
|
|
//Used by VS System games
|
|
}
|
|
|
|
void ControlManager::UpdateInputState()
|
|
{
|
|
if(_isLagging) {
|
|
_lagCounter++;
|
|
} else {
|
|
_isLagging = true;
|
|
}
|
|
|
|
KeyManager::RefreshKeyState();
|
|
|
|
auto lock = _deviceLock.AcquireSafe();
|
|
|
|
//string log = "";
|
|
for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
|
|
device->ClearState();
|
|
|
|
bool inputSet = false;
|
|
for(size_t i = 0; i < _inputProviders.size(); i++) {
|
|
IInputProvider* provider = _inputProviders[i];
|
|
if(provider->SetInput(device.get())) {
|
|
inputSet = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!inputSet) {
|
|
device->SetStateFromInput();
|
|
}
|
|
|
|
device->OnAfterSetState();
|
|
//log += "|" + device->GetTextState();
|
|
}
|
|
|
|
shared_ptr<Debugger> debugger = _console->GetDebugger(false);
|
|
if(debugger) {
|
|
debugger->ProcessEvent(EventType::InputPolled);
|
|
}
|
|
|
|
if(!_console->GetSettings()->IsRunAheadFrame()) {
|
|
for(IInputRecorder* recorder : _inputRecorders) {
|
|
recorder->RecordInput(_controlDevices);
|
|
}
|
|
}
|
|
|
|
//Used by VS System games
|
|
RemapControllerButtons();
|
|
|
|
//MessageManager::Log(log);
|
|
|
|
_pollCounter++;
|
|
}
|
|
|
|
uint32_t ControlManager::GetLagCounter()
|
|
{
|
|
return _lagCounter;
|
|
}
|
|
|
|
void ControlManager::ResetLagCounter()
|
|
{
|
|
_lagCounter = 0;
|
|
}
|
|
|
|
uint32_t ControlManager::GetPollCounter()
|
|
{
|
|
return ControlManager::_pollCounter;
|
|
}
|
|
|
|
void ControlManager::SetPollCounter(uint32_t value)
|
|
{
|
|
_pollCounter = value;
|
|
}
|
|
|
|
uint8_t ControlManager::ReadRAM(uint16_t addr)
|
|
{
|
|
//Used for lag counter - any frame where the input is read does not count as lag
|
|
_isLagging = false;
|
|
|
|
uint8_t value = _console->GetMemoryManager()->GetOpenBus(GetOpenBusMask(addr - 0x4016));
|
|
for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
|
|
value |= device->ReadRAM(addr);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
void ControlManager::WriteRAM(uint16_t addr, uint8_t value)
|
|
{
|
|
for(shared_ptr<BaseControlDevice> &device : _controlDevices) {
|
|
device->WriteRAM(addr, value);
|
|
}
|
|
}
|
|
|
|
void ControlManager::Reset(bool softReset)
|
|
{
|
|
ResetLagCounter();
|
|
}
|
|
|
|
void ControlManager::StreamState(bool saving)
|
|
{
|
|
//Restore controllers that were being used at the time the snapshot was made
|
|
//This is particularely important to ensure proper sync during NetPlay
|
|
EmulationSettings* settings = _console->GetSettings();
|
|
ControllerType controllerTypes[4];
|
|
NesModel nesModel;
|
|
ExpansionPortDevice expansionDevice;
|
|
ConsoleType consoleType;
|
|
bool hasFourScore = false;
|
|
bool useNes101Hvc101Behavior = false;
|
|
uint32_t zapperDetectionRadius = 0;
|
|
if(saving) {
|
|
nesModel = _console->GetModel();
|
|
expansionDevice = settings->GetExpansionDevice();
|
|
consoleType = settings->GetConsoleType();
|
|
hasFourScore = settings->CheckFlag(EmulationFlags::HasFourScore);
|
|
useNes101Hvc101Behavior = settings->CheckFlag(EmulationFlags::UseNes101Hvc101Behavior);
|
|
zapperDetectionRadius = settings->GetZapperDetectionRadius();
|
|
for(int i = 0; i < 4; i++) {
|
|
controllerTypes[i] = settings->GetControllerType(i);
|
|
}
|
|
}
|
|
|
|
ArrayInfo<ControllerType> types = { controllerTypes, 4 };
|
|
Stream(nesModel, expansionDevice, consoleType, types, hasFourScore, useNes101Hvc101Behavior, zapperDetectionRadius, _lagCounter, _pollCounter);
|
|
|
|
if(!saving) {
|
|
settings->SetNesModel(nesModel);
|
|
settings->SetExpansionDevice(expansionDevice);
|
|
settings->SetConsoleType(consoleType);
|
|
for(int i = 0; i < 4; i++) {
|
|
settings->SetControllerType(i, controllerTypes[i]);
|
|
}
|
|
|
|
settings->SetZapperDetectionRadius(zapperDetectionRadius);
|
|
settings->SetFlagState(EmulationFlags::HasFourScore, hasFourScore);
|
|
settings->SetFlagState(EmulationFlags::UseNes101Hvc101Behavior, useNes101Hvc101Behavior);
|
|
|
|
UpdateControlDevices();
|
|
}
|
|
|
|
for(uint8_t i = 0; i < _controlDevices.size(); i++) {
|
|
SnapshotInfo device{ _controlDevices[i].get() };
|
|
Stream(device);
|
|
}
|
|
}
|